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i think the main game is like the challenge minigames in how there is too much grinding not enough progress, and the speed loss from hitting the ground is way too much
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It would be great if there was some kind of checkpoint between the areas,so we don't have to keep doing the same areas over and over to get to the next one.
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I have to say that I prefer the first game. There wasn't so much grinding and you actually felt like you were making progress as you went on. I'm currently using the fourth tier of weapons and not getting that much more distance compared to the original weapon.
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The key to the glider challenge is to build up speed. At the first 20-30 seconds, just do hell raisers, if you're lucky you will pass the 20-30 seconds. After that you will have built up some speed, which means you will have to start watching out for getting too high as well, but the good part of speed is that you will hit a lot of creep which means your strikes will refill really fast too. Whenever your bar is about to reach the start of the white zone, do a meteor strike, because when you have more height you won't be able to do meteor strikes. And if you get too low, just do hell raisers. Never do any meteor strikes/hell raisers when not necessary. I got 125 seconds air time at my 8th try like this. (Sorry for repost, forgot to add the part where I explain where the speed comes in handy)
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The key to the glider challenge is to build up speed. At the first 20-30 seconds, just do hell raisers, if you're lucky you will pass the 20-30 seconds. After that you will have built up some speed, which means you will have to start watching out for getting too high as well. Whenever your bar is about to reach the start of the white zone, do a meteor strike, because when you have more height you won't be able to do meteor strikes. And if you get too low, just do hell raisers. Never do any meteor strikes/hell raisers when not necessary. I got 125 seconds air time at my 8th try like this.
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Why it is possible to fly over the third wall on Burrito Geek -challenge? :( I suppose that is a bug because some of the background disappeared after this and I keep going couple seconds on that particular background :) Great Game!
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Touching the ground seems to scrub off way too much speed, and the upgrade for it doesn't do enough. That's probably what makes it ridiculously grindy more than anything else.
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It is fun, but it would be nicer if you would start in the next stage if you got there. And that you get more speed from the cannons, rather then the speed reduction :P
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The biggest problem with the Kingpin challenge, I now realize, is that even with all 3 upgrades, you need a 100% perfect run to achieve a score of 38000... With even 1 mistake, you will fall just short of the goal =(
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I think one of the most frustrating things is the random nature of the Learning to Glide challenge, since if you're relatively high up, and hit two critters at once, you're instantly above the clouds, and game over. High enough, and you can't even smash down avoid it at all. Too much random, too little skill.
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Playing the pin minigame, I SURE DO LOVE IT WHEN I HAVE HUGELY DISTRACTING INVINCIBILITY FRAME BLINKING WHEN I DON'T HAVE INVINCIBILITY FRAMES.
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I agree with rjdjdaw, in particular, the Kingpin challenge seems like it is almost impossible to get the second and third trophies without achieving the third upgrade to slow down the racer... but with a 100:1 score to XP ratio, getting that third upgrade takes FOREVER
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I'm usually a big fan of toss and upgrade games, bit this one is just no good. Been playing for an hour now, and all I can think is that this is far too luck based. Leveling up takes way too long, and when you do, all you find out is that the improved skills don't help much. After an hour I still have tosses in which I use all my slams and still all I get is like 10 coins. Sorry, 1/5.
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I feel like I'm missing something. I've played for hours (my team is lvl 22) and I can barely reach 130k (and only if I use two smashes). I have completed the first three challenges 3/3 so the vehicles help a bit, but still not enough to reach the next challenge.
Am I really bad at the main game or is the game supposed to be this slow?
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I love games like this (especially Burrito Bison) but for some reason this does not feel at all satisfying. One commenter talked about the negatives of hitting creeps -- it's like everytime I hit something, I'm punished. The cannon seems to actually slow me down! There are lots of features, but this is missing the fun factor.
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Found two typos in the skill upgrades menu: strength, "strenght", is spelled wrong in the Hairy Knuckles description, also vehicles, "vehicules", under Party Animal.
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Challenge Tips - KINGPIN: slow it down a bit by running the game on high quality & enlarging game (ctrl + mouse scroll button). ANGRY NERD: restart if the platforms are all at similar heights; learn the angles needed (just above the upper black cracked line will usually get you to last platform). BURRITO GEEK: Meteor strikes, but it's mostly luck & practice. LEARNING TO GLIDE: repeatedly use meteor strike whenever you begin rising into the upper third of the altitude bar to avoid going into clouds. You will probably need to grind to get the + hit token regen. May help to unequip items with rebound master bonuses. XTREME STUNTMAN: you need speed to hit as many creeps as possible. Use a meteor strike immediately after launching, then a hellraiser BEFORE you hit the ground, then another meteor strike. May help to have lots of creep magnet bonuses.
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I want my geek to never touch the ground and there are several things that make it harder than it should be. 1- My geek keeps moving during area transitions but I can't see anything. Currently I have to waste one of my strikes and hope he doesn't touch the ground. Just give a bonus during the transitions and have the geek fall from the sky afterwards.. why not? 2- My hitter sometimes gets ahead of the geek even at speeds like 800. With all my strikes available, my geek falls to the ground, slumps, hits unfortunate stuff and is motionless, leaving me enraged. This should NEVER happen. I did nothing wrong. 3- Why not have altitude and velocity meters? They could be purchasable, just let me have them. It's difficult to keep my geek off the ground at high speeds where I can't feel my velocity properly. bonus - It'd be great if I could set up my hell raiser before the geek comes close. make it a 100k purchase and I'll buy it.
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I really like this game and the others, but I hate the challenges (specifically the color-changing one, it completely differs from the whole game style). -1 star for those, but still 4*.
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Badge description is misleading. You mean challange medals, right? Trophy achievements is different. That said so... Learning to fly challange is horribly luck based - you need to be very lucky that the creeps dont bounce you too high...
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Pls - no more grind, you turn to be like browser MMO-developers.
This way leads to the dark side of game developing.
Complicated, overloaded with effects, grind-based, hit-the geek idea, big "donate us" button everywhere... You kno - i dnt wont to donate you, to tell the truth i prefer to take some money from you, because you did great games earlier, and now it looks like there was to much funds in this game. You corrupted as a lot of companies do, when they achieve a big succes.
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First World Problems: Already played the game on my smart phone long enough to get all badges. Now I have to play it again on my desktop-pc
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Got no friends? Getting constantly bashed around?!? Well get the new Windows 8 Laptop and play- wait dont play cos youre goona hurt yourself. Just play DOSbox i suppose.
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great game, but i found some problems. The grinding required in minigames is a pain. Getting gold bars is difficult. Also, once you reach level 25 that's it. Please fix these. Thanks!
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Really? Did so many people ask you to make the game slower evolving than the first one? If not, bad production choice: The grinding is tiresome and there is less to none motivation left to keep going. For me you failed at using the potential and reputation you built up with the first game.