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For the fifth challenge, coming down and hitting the floor as a fireball should not count as letting the geek hit the floor, we're not allowed to use a hell raiser to keep him up so we shouldn't be penalized for something that is out of our control.
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I'm stuck in an endless loop. No matter what I do, I go asll the way to the sky/clouds, and then even when I hit the ground, I pop right back up. Ultimate Smashes, meteor strikes, nothing breaks the cycle..
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the challenge where you have to keep the geek aloft is broken... if you get your chub in the sky and go fireball-mode it's an instant loss. that's not very smart. also sometimes no matter how you time your hell raisers your dude will go straight to to ground after a second or 2. very frustrating level :/ aside from that nice game
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I want my geek to never touch the ground and there are several things that make it harder than it should be. 1- My geek keeps moving during area transitions but I can't see anything. Currently I have to waste one of my strikes and hope he doesn't touch the ground. Just give a bonus during the transitions and have the geek fall from the sky afterwards.. why not? 2- My hitter sometimes gets ahead of the geek even at speeds like 800. With all my strikes available, my geek falls to the ground, slumps, hits unfortunate stuff and is motionless, leaving me enraged. This should NEVER happen. I did nothing wrong. 3- Why not have altitude and velocity meters? They could be purchasable, just let me have them. It's difficult to keep my geek off the ground at high speeds where I can't feel my velocity properly. bonus - It'd be great if I could set up my hell raiser before the geek comes close. make it a 100k purchase and I'll buy it.
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team xp, player xp, blacksmith xp, buy our mobile app, go to toilet xp, buy aditional resources, wipe your bum xp.... sorry, gimme the botd and im outa here
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Halving your speed every time you hit the ground seems like a stretch... As soon as you use up all your Hit Coins, you'll stop within like 5 hits to the ground without Hell Raisers, barely gaining any distance in those 5 hits. =l
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The next game should be about geeks beating the crap out of jocks and meat-heads. Probably have a better target audience.
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Really awful execution of this type of game. Far too grindy to even be remotely fun. Leveling and progression take way too long. Leveling individual characters feels more like a hinderance than help because you get your skills set for a character and then have to change it out because they max out so quickly. Skill points are awarded too slowly because leveling is so drug out. There are too many attributes on weapons and items to keep track of and no explanations other than in the skill tree. I've played many games like this and loved them to the point of playing them for weeks on end. Been playing this one all day and it's felt like a chore. I've made no progress whatsoever and have yet to find anything within the game that feels like a purpose or goal. It fails on every level.
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Started off 5 star, then the race to 40,000 got a bit boring so 4 star, then too slow to unlock challenges so 3 star, then the level grinding to distance grind to get challenges became 2 star. GREAT potential, but the nuances are completely out of whack.
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This is the first time that Berzerk studios has truly let me down. It feels like a mad grab to make you pay money. I quote just about everyone here, "the game feels way too grindy". It's one thing to make the game a bit of a grind with a bit of a bonus for people who want to pay, but a whole different thing to make the game so much of a grind that it isn't even enjoyable for free players. Sad day Berzerk, sad day. :\
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Well, there are upgrades for the team, some items, even a blacksmith system which is nice.... One thing left... let's get upgrade for the geek ! We want to see him evolve
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The 'learn to fly' challenge is an absolute pain, mostly because the ceiling is as much of a death sentence as the floor, and the player has barely any control over height. When it would be strategically a good idea to spend a hit to prevent the geek from hitting the ceiling, hitting is disabled. And of course, when the geek comes crashing down meteor style hitting is disabled as well. These two factors make the challenge a pointless exercise in frustration. Please fix.
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You end up 13 points short of maxing everything, which is still plenty in combination with item/weapon bonuses. Work up Crazy Collector first, and then when you have everything, reset your skills and spend the points you spent on CC elsewhere... this will leave you only 8 points short of maxhing everything, so you can spread it around. Also, I agree with Treznor20: The game DESPERATELY needs an altitude meter. One of the mini-games shows it's possible, and touching the ground is HARD on your speed even with plenty of Greasy Stuntman. It's DAMN hard to time a Hell Raiser at high speeds (and damn near impossible in Cosmic Horror, which lacks concrete visual cues). Also, metal ingots could be cheaper and/or more plentiful. Other than that, HILARIOUS game! Thanks, guys!
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Wow the kingpin challenge is way too tedious. As far as I can see it is impossible to unlock silver without getting the second level, and that means you need to grind through it dozens of times knowing that you physically can't win.
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Hey dudes and dudettes! There's an update on the way for the Drill and Skill descriptions, thanks for all the feedback, we could not have found the source this quickly without you fine gents and gentsettes!
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This game is all grind, no fun. I take all that time to level up once and what do I gain? Completely negligible gains in stats that don't really seem to affect anything.
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What llamaskill forgot to mention is that your Silver and Gold item needs to be the same, I got mine when I equipped a Silver and Gold Poo Statue.
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Riddle Master Achievements: #1 hit the geek up twice, then let him drop twice, #2 have a gold and silver bar at the same time, #3 click on the geek while he's walking back after a run, #4 click on the boards in credits screen, #5 use V-P and a geek in a girl costume
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Very laborious game to play. The difference in the items can be as much as 200,000 distance wise, which is madness. I exchanged one item for a very similar one and I fail to make it off the second screen.
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Silent intro starts *turns up sound to make sure* Berzerk intro starts *RIP ears*
Seriously, whose idea was this? Someone needs a good kick square in their rump.
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Somehow I dislike Berzerk Studio's games -- they are too long, grindy and raw. Nice concepts, art and music are always ruined by poor gameplay, this time isn't different. 3/5
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When you click on the link for the mobile download:
"We do not save your email and you are not joining anything by entering your email.
This is just a convenience for you to download Berzerk Ball 2 for free. "
Quite the convenience since I could just download the app using google play from my computer.
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If you need help with the glide challenge, you can hit the geek if he is going up too fast to reset his speed and clear the screen for a second.