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I haven't played Zelda since it first came out on Super Nintendo, and yet when I started playing this game, I realized I was humming the Zelda music. How the hell do I even remember that music?
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Sadly, it's just hour after hour of boring and repetitive hack and slash. Zelda at least had interesting stories, characters and settings to keep it fresh.
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The fact that the monsters keep respawning and you have to repeatedly clear a room every time you pass through it makes this game boring quickly
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http://prntscr.com/ehry92 Need help? I messed up the levers before I use the proper way to activate all the levers at the same time (Dual boomraxe special move). The entrance opened but the key for the boss didn't spawn. So Do I have to restart all over again?
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I hope one day there will be a part 2. I've beaten gordzak, have all stats on lvl 21 and now have nothing to do with my awesome powers...
Anyways: 5/5!
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Guys (i don't know if anyone found out or not) keep levelling up when you reach the battle arena and level up your attack first when you reach your first 99999 exp the developer actually turn your character into a god find out yourself and have fun. 5/5
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I had a trouble clearing that Arena challenge or whatever. After clearing it, I already had DMG maxed (20 lvl). So I decided to farm there. By farming there, I quickly brought both HP and MP to lvl20 too and then brought DMG to lvl 21 (which, even though it was maxed, was able to be leveled up with 99999xp). Result was devastating. Killing each and every creature (except bosses, and bosses take 5-6 shots, even gordzak) with one shot. I'm talking about sword swing, which throws three lightnings, one forward, one diagonally upwards, one diagonally downwards. They destroy every creature in their path (interestingly, getting into melee range is still needed for bushes/chests etc.) It was OP.
So, Developers, don't you think that 21 lvl upgrade should be removed? Also, with 21lvl HP, they deal only 1 dmg to you, even gordzak deals max of 1 dmg, no matter the spell/attack.
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There's a combo to do the same dmg of the special, And its: Use the 4 shot then swich and attack fast and do the same dmg like the special and don't consumes energy...
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I do not have enough money to buy the shield to get the last badge.
I played quite grindy and did not waste money on healing items (though I bought health/mana permanent boosts), and I bought exp elixir like once.
Completed arena twice.
So now I have to complete it twice again to get enough money.
I think it was a bad idea to require buying all items to give a hard badge to a player who completed the game. (Completing bestiary should have been enough.)
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The completely north tile is good for farming money as the bushes almost always give a coin and respawn after leaving the tile and going again.
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Man what a grindfest...
Things That Sucked About This Game:
The game's main combat mechanic centers around abusing the fact that your sword swings in a semicircle and that the hitbox is larger than what it seems on screen. This makes it so that the best way to kill a ranged enemy is to run at them diagonally while mashing Z.
Speaking of weapons, none of the other weapons that I've acquired thus far are any good whatsoever.
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The Ice Sceptre doesn't even do damage if you hit them with the staff and not the ice bolt, which makes no sense, so you end up just lining up with an enemy from as far away as possible and mashing Z to kill them. Oh yeah, and if the enemy is tanky, then you end up just sitting there pressing Z for 3-4 seconds straight. That's not fun at all. Oh, and let's not forget about the Boomerang Axe, which does anywhere from approximately 4-40 damage. How dumb is it that I have level 7 Strength yet I fail to one or even TWO shot the red spiders, which are the weakest minions in the game? Furthermore, leveling up your strength mainly raises your damage cap, but doesn't do that much to your minimum damage so, for at least 30 minutes before you get the sword and you still only have the stick, you never knew if you're going to two shot or three shot an enemy. The variance in the amount of damage that you do is crazy high.
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Also, there's no actual point to using your magic attack besides clearing a big mob where all the enemies are stacked on top of one another. You might as well just mash Z a couple more times.
This game should honestly be called Z Masher Simulator because that's basically what it is.
It's also completely unintuitive that you aren't shielded from projectiles when you are attacking. If using your magic attack gives you i-frames, why doesn't swinging your sword do the same? There's nothing more annoying in this game than swinging your sword, hearing the hit sound and still dying because you took 200+ dmg from touching a pig in armor even though he should have been knocked back from your attack.
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Additionally, every f*cking time you level up, you have to dismiss the skill screen. This shouldn't even be a problem... just let the player skill up when they want to from the inventory screen. Why am I required to cancel out of the experience spending screen every single time I level up?
Furthermore, the map design is competely retarded. When you're IN a dungeon or a castle, you can see what doors the rooms have. This allows you to actually plan a path through the building to get to where you want to go. However, when you're standing around outside, the entrances and exit to the various areas aren't shown at all. It's totally frustrating to want to just go one square left in the world but find out that you actually have to loop around like 5 different squares to be able to move left at all.
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Another thing is, why do I have to bring up the inventory to see the god damn map that (sort of) helps me see where I'm going? There's something called a minimap that's in most games nowadays which completely eliminates this problem.
I've played 2 or 3 hours of this game and I can't possibly play a minute more. It's completely boring and devoid of any fun whatsoever. The only good thing I can think of is that I kind of like the art style and some of the dialogue is somewhat witty. Considering that it's supposed to be an RPG, that's now a whole lot of things to keep the player interested in the game.
I could go on writing about this game's negative aspects, but I really don't feel like wasting anymore time on this game.
Truthfully I can't give this game more than a 2/5 and that's being VERY generous considering how irritating playing this game was.
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2/5 stars, which is sad, this game has SO much potential. It's got an amazing old RPG feel, but could use a lot of tweaking to the level/exp when starting out. Seriously, 40 some spiders later and a few rat things and I still haven't leveled to 2??? Plus you need some shops, treasure chests, or having health/mana refill over time. A map would also be nice.
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@r2d2eb the game is based upon legend of Zelda I am pretty sure most of the people that worked on the game likes nintendo
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Loved the game years ago, love it now. But there is definitely a major flaw that there shouldn't be: the camera pan is slower than your walking speed. I often get hurt by enemies that come into view right as my character walks into them.