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Developer- Not bad, could be more enjoyable with easier controls to maneuver the folds with instead of having them flopping uncontrollably around. Nevertheless, I shall give you 3/5 stars, (room for improvement).
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It's ok. Unfortunately the only difficulty of this game is the controls, which for a puzzle game, should not be where a dev makes the game harder. Stick to easy intuitive controls and make the puzzles themselves harder or more complicated.
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2 suggestions. 1) There has to be a feature to lock pieces down, or be able to hold a button down if you only want to move 1 piece, or just something to cut down on the frustration of just getting a piece where you want it to go without messing up the rest of the pieces you've already got into place. 2) Some tougher puzzles are needed in the future. If you get both of those things added in, you'll have the workings of a fantastic game.
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Oh and by the way - I loved the controls and design. There's ways to do it and locking pieces down would make it too easy. Just get the glitchy physics fixed? Too short though. MOAR LEVELS! ;-)
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This game made me do these 3 things in 15 minutes.
1) Want to rage quit life.
2) Reminded me that I can not use my hand to help the cursor do something that requires two hands.
3) Made me think harder than I have had to in a while.
Very well done game. 5/5
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I think this is a great concept, not too complicated, but a fun quick game. I found the mechanics very easy to work with - looking forward to a sequel down the road!
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Got to level 15, couldn't move anything the way that it ought to get moved, ragequit. When one piece refuses to fold and instead moves everything else- especially pieces that you don't want moving at all- that strikes me as poor design. I love the concept, but the control is so severely lacking that I don't want to finish.
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This game moves so fluidly, I had to rate it 5. I loved how it wasn't too fiddley or fussy with solutions.
If I had to critique anything, it is a tad on the easy side but I would love more of this.
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Really enjoyed this until lvl 15 where the issues noted below became REALLY prounounced. Not being able to lock a piece into place made this an exercise in inching the pieces along not figuring out the puzzle. Stopped playing there.
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Controllability is the primary weakpoint in an otherwise rather entertaining puzzle game. Just the same, 4/5. I'd hate to track pad this thing
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Definitely want the lock-in feature for later ones as it turns into more of a control game rather than a puzzle one. Nice and simple although it would be nice if the last levels were more challenging as there isn't much thought put into solving the puzzles.
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cool idea. fun enough to play, smooth physics and a good simple design. one complaint is that its not particularly difficult. But i play a lot of puzzles.
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A very original idea, I don't even remember the last time I saw a game like this. It has although got a few things that could be fixed/added (which have already been stated multiple times). If there's a sequel, hopefully it will be much more polished and refined with more levels, 3/5 from me.
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I think the hinging makes it easier. Dragging and dropping pieces into place would be a bigger challenge as the answer is pretty much given to you
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Nice idea, but the controls are frustratingly imprecise. I agree with the idea of locking parts, but at the very least some sort of way to recognize that I'm trying to pivot a part rather than moving it entirely.
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Very nice game. You could add spikes and magnets that would make moving blocks harder on next levels. Or ethereal blocks that can be placed through other blocks to make it less obvious where to move shapes.
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An interesting puzzle game, but I felt that too many of the levels' greatest difficulty was getting the pieces to move correctly.
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I see quite a lot of people complaining about level 15… The key to winning there is not by placing the little pieces first, you should place the largest pieces into place first.
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Great game, but there should be a 'lock in place' option for individual pieces. Also, this would be freaking awesome (and probably more challenging) in 3D. =)
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Level 14 is the hardest one for sure, finished all others fairly easy, and my kinda game, maybe the pieces were moving around a little bit, but the game is perfect as it is, way to go Bikas, waiting for more levels, and harder ones please, this pack was finished in 16 minutes and 32 seconds just for the record :)
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I actually like the way the puzzle pieces move. It feels quite realistic, and I found myself keeping pieces together by pushing them the same way I would push physical pieces.
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Nice game. I dont have much hopes that you will respond to this comment, but what did you use to connect pieces? Box2d Physics or something else? And, one suggestion if you will ever make a sequel - game will become much more easier if you will allow locking pieces in the position. For example, pressing space while holding a piece will freeze the piece in its position.