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I really love the grid structure, so when the block enemies become involved it becomes like a maze. An autofire upgrade would be cool though!
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Minigun Level 1: Very Fast Firing Minigun with Mediocre damage. Minigun Level 2: Same speed, slightly more damage. Allows Blocking Bubbles to spawn, which, self explanatory, blocks enemy bullets. They are very fragile, however.
Minigun level 3: Slightly faster, slightly more damage.
Minigun Level 4: Shoots Slow but Powerful Discus and Ludicrously fast Arrows instead of bullets. Allows spawning of bubbles which increases arrow size, damage, and gives penetration.
Minigun Level 5: Fires twice as much Discus and Bubble. Damage slightly increased.
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homing missiles FTW. i used a machine gun until i got all the upgrades them i started testing out each upgrade. I found the homing missiles to be the easiest to get stars with because you can focus more on movement than on the firection your shooting and on precise hits
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F****** cool game! good graphics and gameplay! but plaing that game with xbox 360 controller is hard as hell to play! thanks
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@1mega Even if it WASN'T a translation, that's still wrong. It would be "I'm an Indie game creator that is Japanese." or "I'm a Japan/Indie game creator."
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Just thought you should know that the Description doesn't make sense. You wrote "I'm a Japan indie game creators.", The "indie" should be capitalized, and the "creators" shouldn't be plural.
Basically, it should be this, "I'm a Japan Indie game creator."
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This is the best game of this genre that i have played (on any platform) since Geometry Wars. Revelatory in its enemy and weapon design, simply stunning. Well done, Sir.
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awsome game . finished it and it was amazing,especialy the weapon desing that changes the play style of the game. amazing :P
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The weapon design is incredible. The bonuses that are part of the homing weapon, the DOT for the lancer, the machine-gun bubbles and the buzzsaw path for the shuriken makes playing with each weapon a completely different experience. It's fantastic.
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That was fun ^_^ didn't touch the last level of Homing until after I'd finished it, but it does seem a bit overpowered. Shuriken was just right for me though, I loved all the different things it did. Would really love to see a version with boss enemies though...
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1) Auto-Fire please! 2) Maybe the shield could also act like a repulsor weapon like cloa513 said. 3) Adjustable graphic settings (option to turn off partical effects would really help older computers). GREAT GAME! 5/5
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My only objection is that the difference in power between the weapons is more evident than the difference in difficulty settings. Using the homing missiles at L5, I cleared the last level taking ~5 hits with 2 bombs used (Medium). Tried it again on hard and only took 4 hits. Tried hard with any other weapon -- died.
Not only do the other weapons not automatically target, their damage relative to the homing missiles is pathetic. I sat at one stage of enemies on the last level for 45 seconds trying to finish off what the missiles did in 5. Other than that, it's really a great game.
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This game needs a repulsor weapon when the enemies beam in next to you so can force them away a bit without having to use a bomb especially those enemies too tough to kill quickly with even the lancer.
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5/5 THIS GAME IS AWESOME!!!!
The abstract graphical special effects, combined with the sound effects, are some of the best I have EVER seen. I could watch and listen to it all day. The music rocks, too. And the upgrade system feels rewarding but challenging. I also like the introduction of new enemies every level; keeps things fresh.
You. sir, have given me the best shooter experience I have ever had since that day in UT2004 when the guy I was lying in wait for spontaneously exploded into a million gory peices just behind the horizon, shot by my AI teammate. Bravo!