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Found a bug. (I'm not sure this works for all computers but try it anyway.) Once you complete a level, click the next level button several times and you will skip certain levels without even playing or completing them. I can do this bug because the game takes about 2 secs for it to load the next level once I click the next level button. Please try this bug and + my comment for it to be fixed.
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I'm not sure if this is a bug or something but I got to day 23 in survival and enemies stopped spawning. ( Did I just beat survival O_o or did the game just troll me.)
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playing with them all, i can honestly say green(homming) is the best, rather simple at the first 2 levels, it gets beast at level 3+.
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ah.. the simplicity of top dow with the inovating gameplay, just one thing i don't understand. WHY THE F*CKING F*CK THE "COINS" DISSAPER! MAKE THEM NOT DISSAPEAR! till there 1/5
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aand some general weapon stats:
Lancer has high dmg and at later levels DOT DMG
Homing locks on enemies weak at start
Maching gun fires fast bullet at a fast pace... But the gun is inaccurate and bullets are weak...
Shuriken has the lowest range but his DPS is high
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Curious... I just discowered that the 4 weapons are really 4 elements.
Lancer is Fire
Homing is earth
Mashinegun is water
Shuriken is Air
Postin this to shed light on weapons affiliation
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this would definently make a good portfolio reference in terms of what you can do with special effects (particle, explosion, etc.). all around a simple, yet visually very appealling game. thumbs up!
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Absolute, glorious graphics! neat features such as different weapons to make the game fresh, and interesting upgrades to them (especially the 3rd upgrade for the machine gun) overall a great bullet heck game that I'm sure will amaze and impress many other people! 5/5 Stars
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Really really needs Badge... you know it just sucks when you play a great game that do not have Badge....any way 5/5 insta Fav..
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so pissed. got to level 17 in survival. Not much i know but at that point no more enemies were spawning and had to quit. Please fix that glitch.
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day 85, 30 stars, all levels on hard. Definitely not the hardest bullet hell out there but nonetheless I had fun, great graphics and weapon design. Though I do not like how you got rid of the skillshot firelancer thing at upgrade 4, and how you can hardly avoid anything at upgrade 5 due to the planet or lava whatever it is surrounding you. The flamethrower thing is a fun weapon too though, but maybe it should have been a stand alone. 4/5
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every mg bubble that you hit with the same bullet triples that bullet. 1 bubble =3 bullets per shot, 3 bubbles= 21 bullets per shot.
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Seeing how the level 5 lancer got updated i'll tell. Level 5 : A wider flamethrower that leaves a path for 0.5 miliseconds if you move it and a flaming orb around your Guardian that burns enemies.
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After some more testing on the stuck level: Homing level 6 needs an adjustment (if only I could edit a comment ._.) : once your main missile hits the wall, it splits into 3 of those thin missiles. The thin missiles do not bounce but on contact they explode (an area roughly the size of the level 5 Lancers' deadzone).
As for the Machine Gun level 6: your slug bullets are the ones that create the bubble-explosions (not from the main shots).
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After more playing, finally got the level 6 Shuriken and Homing!
Shuriken: 2 blades on the self-made path (same as before), 4 blades that circle you (was 2), 5 small shuriken + 5 rebounders (was 3 and 3), you also lay down small mines (5 at a time) roughly every second that last for 6-7 seconds
Homing: 8 missiles (same as before), 14 very fast + thin missiles that bounce around (new effect), when picking up a single ring, 6 missiles come forth (level got stuck [i.e. an enemy escaped the bounds] before I had a chance to pick up multiple rings).
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Day 52: one of the enemy pieces got away (going out of bounds) and the surrounding flames of the level 6 lancer wasn't able to burn it before it got away (no homing-circles nearby either to launch missiles at it).
Clarification on level 6 machine gun: your bullets create the additional explosions (on contact with either enemy or boundary, it creates the growing/exploding bubble).