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Nice thing about a Bonte game is that they are challenging enough to make the player think but not get to the point of frustration of throwing the monitor out the window.
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Good game system , although it tends to get really tedious with the hidden numbers and the cursor constantly leaving the game screen - 3/5
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@jasonpaulett after you download unity double click the download in the downloads window and run it from there its pretty easy
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nice little game... last puzzle was a little disappointing and wish the cursor was locked but otherwise a nice little game which makes a change to what unity is mostly being used for atm
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Much too easy, the solutions almost always hit you in the face. And too much technical problems, the new webplayer makes the whole browser sluggish...
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I'd also appreciate if you could change mouse sensivity. Game's not bad but it also makes me feel a bit sick. (Yes, games can cause some sort of motion sickness)
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14 - Written on the wall, hard to miss: 936
13 - Look through the second window and to the left: 825
12 - The columns are the numbers: 184
11 - After the second switchback, turn around and look up. You'll see a pentagon, triangle, and square: 534
10 - The yellow shapes on the roof: 714
9 - The bumps in each part of the hallway: 648
8 - Count the number of steps in each set of stairs from left to right: 864
7 - Look down from the top: 721
6 - Each wall has a grid of windows. Each filled-in window corresponds to the number you push on the keypad: 346
5 - The path that you're walking in is the number: 411
4 - Rearrange the letters on the balls: 014
3 - (Not sure if this is the intended solution, but...) You start out walking on a big number one. You walk through a 0 to get inside the 1 block: 101
2 - Walk into the corner that is on the left from where you drop down. The blocks form the code: 741
1 - Written on a green block on the bottom level: 906
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really good game. some puzzles are quite hard to see. a bit disappointed by the last lock though :( anyways good game keep it up!
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I got sea-sick at 6 locks left. That hasn't happened since Wolfenstein 3D (no not the new one). Controls could use improvement.
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Tip: Give it a context :D like "you are the best robber and you are sneaking into different buildings to steal really expensive things"... or that "you are an secret - agent - spy"... :P cause it really simple otherwise. (+if you agree)
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who here thought in the final lock that the colors were the key code and counted the number of times each color came up or something similar until you found the code on the wall?
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Wait, people think this is sensitive? Must not be mouse and board FPSers. Sensitivity is fine, WAY too slow, but tolerable. What I hate is the lack of inverse controls. Makes every Unity game a flippin' chore to play.
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Nice little game, not to taxing on the brain :-). If the controls were sorted out I think this could be a really interesting game with some development of the idea. The only thing I don't like about this type of game is becoming stuck and therefore unable to progress even though later puzzles may be possible, perhaps have a time out on the door so that it unlocks after 5 minutes even if the user doesn't enter the code.
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@ TheDarkMuse: The mouse problem is not a Unity problem, there are many Unity games that properly hide the mouse cursor. It's only common in games where the developers fail to implement it. Please get it right before telling people not to criticize. It's good to see that the developer saw the comments asking for that to be done, but he hasn't fully addressed that yet. Right now the mouse still isn't locked to the game, it's merely hidden while over the game window but still visible when outside the game. It needs to be locked so that we don't accidentally click outside the game and lose the game window's focus. Here's hoping this gets done.