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I am surprised by the folks that think this badge requires an "impossible" badge, it isn't really that hard. Is is challenging ... yes but wouldn't even call it truly hard if you take the time to understand the mechanics of the game and take your time.
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@Yebittendog what are you talking about? the whole game is based off of experimenting with different tools to figure out how to make it. And not all games need a tutorial. And it has instructions. If you don't like it then don't play it. I've played all three factory balls, and I give it a 99/5 lol. it would be 100/5 if there was a sandbox mode. And that just got me thinking: why is it called sandbox mode anyway?
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Oh you only want dots all scrunched in the eastern-top part? No, of course we have just the one. We make those just for freaks like you!
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FB3 is actually pretty easy when you've played the two first games and are used to the tools.
Still, needs the option to click tools instead of dragging the ball on them, the game would be much more enjoyable.
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At first I honestly didn't expect it to be fun. 30 minutes later I'm absolutely enthralled and amazed by the unique ways I can make a ball look like a pig and am having a blast.
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AAARRGH needs an undo button, everytime i mess up i have to recycle it and start all over, and this gets really frustrating towards the middle/end of the game when they are really complex and take a lot of steps to make
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I just realized that thing holding the balls and spinning continuosly was making me very very sleepy. It's like some phsychological gamefare or some... thin.... zzzzzzzzzzzz
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@ Avengerous He won't make a sandbox mode, since it is so many possible combinations of tools which doesn't mane any sense, he explains it in the scrolly text at the buttom of the screen after you've completed the game.
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@alwaysleeping17: Yup, negative feedback is cold blooded. No one should ever have to see negative feedback about any game ever. If you don't like a game, just shut up about it and don't let anyone know. The developer's fragile ego will get hurt if he sees anything negative about a game, even if it's a way to improve it for inevitable sequels. Is this really how people think nowadays?
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I think it'd be even better if we had not only access to make our own custom balls, but also to add new methods for making them... (Although, one would probably need some prior programming knowledge to use such a tool.)