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Some of the levels in this game are like a Rubik's cube: They are entirely predictable, but take a number of moves that we don't have the brain power to predict that far ahead. Also, getting one part closer to the win sometimes brings other parts further away.
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For those of you who were wondering, like me, how many levels there are ... let's just say that you wouldn't get to the Answer.
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For anyone stuck on level 22, the blocks are like binary numbers, with it starting as all 1s, counting up everywhere around where you click except where you click. For example, the first click makes it all 0s, then 00001, 00010, 00011, 00100, 00101, ect.
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30 is click 1 once for the first row, twice for the second and so on.
39 is what go me stuck. The solution is below, click on the X, (o) for a blank tile
XoXXoX
oXXXXo
XXXXXX
XXXXXX
oXXXXo
XoXXoX
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For the nerds: many of these levels can be solved using a SAT solver (that's how I got through level 32, 33 and 39). The only level I didn't get (solved it by clicking, clicking and more mindless clicking) is level 36; could someone explain the reasoning, because it's driving me nuts...
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Not one of your best, since I was able to brute force my way through a few levels without understanding what I was doing. Still, very good and very simple.
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Good lord that was frustrating. But I guess the title makes sense... Anyway, underrated puzzle game, though some seemed kind of random and therefore were annoying to guess through, while others (like the + and H pattern levels) I couldn't figure out any real pattern, and only eventually got lucky. Still, kept me entertained, I'll say that I liked it. Also, why 39 levels and not 40? So much metrically nicer looking...
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I like that you created this game as a project for a "Make a game that isn't your style" kind of thing, but it still feels like a Bonte game.