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Loved the original and I like the squeal, this has what the other had, fun challenging puzzles. I think this will get badges, a 5/5 coming your way.
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If you want a better constructed game with thinker levels and more fun challenges, but a game that's like this in concepts and layout, clickplay 2and/or 3 are for you
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I really didn't find more than 4-5 puzzles that I felt rewarding. I solved many of them and then was just waiting to be done and minutes later I was. Some of the precision/timing ones just felt insulting. I mean I recommend keeping up the concept but I rather do 75 quicker puzzles that add up to the length of these 25 time heavy ones.
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Level 6 needs work. Alignment detection for getting the ball to drop down a level, rendering progress entirely subject to control outside of the player's hands.
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Ooof! Breakout / Arkanoid clone for final level: ever since I was a kid and those games came out (yes, I am old!) I have never understood how it was meant to be any kind of fun!!! ;O) As ever though love the game BartBonte :O)
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hello? creators or devs? are you there? will if you are then could you at least make level 25 easier by putting 3 lives or something? It is super frustrating when i am on the pink blocks and then i die though i probably will finish it if i try it 1,000,000 times...
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Last level is screwed. The paddle got so much lag, that it's hardly impossible to control the ball.
By the way, Arcanoid? After 35 (or sth) years? Boys (or girls), grown up... :/
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I gave up on level 6. Even when the holes were lined up it took too long for the ball to drop and i died way too many times. I like most of the other games by this dev but this one is too tedious and frustrating.
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Yeah, I'm done with this.
I got to level 25 but honestly I don't find it to be worth it.
As they say "If the game's not fun, why bother?"
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Huh, I actually didn't find lvl 25 that hard. Guess I was lucky that I'm very well trained at breakout-like games. Good luck, everyone else! At least you can't fall out on all four sides this time.
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Yay Snake... except more Arkanoid. Still lags, still goes too fast at random, still 80% luck and 20% skill. This is unacceptable. Besides, wasn't there any other developers with key games or key in their title or even Bart Bonte's own games with different stuff but the focus is finding a key or button? Come on Kong, stop playing us like this. :(
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I despised levels 9, 20, 22, and naturally the last level as everyone else did. 9 was just a slog of trying to find where to click while waiting ages to be able to, 20 was an annoying trial-and-error of where the bricks would move to while leaving enough room to maneuver, 22 had me having to click around an inch over the actual keyholes to try and drag them for some reason, and at least the 25 in last game I was able to do by setting the paddle so the ball would just go straight up-and-down & then lame out the clock for it. Not to mention how touchy the ball's acceleration seemed depending on where it hit the paddle, sometimes it would inch along and other times it would clip the edge and be yeeted across the screen.
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level 17 i had to zoom my screen in so that the mouse would work right. idk if other people have that weird problem but it helped me.
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This game is probably the most uncreative of the bartbonte games. It is just too repeditive with 3 snake levels, and most of the puzzles are repeated... It really brings down the other puzzles... 3/5
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Really dislike logic games that end with a stupid dexterity test. for that 2/5
would have gotten 5/5 is there had been a real brain tester at the end.
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Level 25 has to be changed. Just keep the ball keep falling without dying and starting from where my progress was. Simply as that. Why you people have to boring players with your attitude like sudden death or start all over again? Many others did that. Like in "BLACK". Change your concept for the god sake.
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For people who want to decide wether it's worth it to keep trying: There are four levels to the pong game at 25. I managed to beat it by opening some tabs and slowing down the game with that (only works on old PCs, I guess), but that level really made this game drop from 3 stars to 1 star for me.
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If you want to make a puzzle game, make a puzzle game.
If you want to make a skill game, make a skill game.
It's annoying when a game tries to pass of a ridiculously easy "puzzle" as being a "puzzle", whe, the only challenge involved is in the execution.
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I think that level 19 needs to be redone since I didnt know Bart Bonte was the keyword. Your username is bonte games so how was i supposed to know Bart you know? maybe add a note
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I was going to give this game a 2/5. Then I reached level 25. Now it gets a 1/5. The entire game is annoying and frustrating and often tedious. Not fun to play, puzzles are not interesting, and several repeat just with harder modes.
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This game is far too under rated, this is why it does not have a badge, should have a "2 key me" (or something) badge for finishing!! Personally, I give 5/5. -Marz
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Level 14 is very annoying. The last ball before the key determines if you can get the key at all and that's frustrating. Multiple times my big loop would be bisected by the last ball and the key would end up on the wrong side with no way to get over there. Being able to go either direction would make it far less tedius.
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If I had to say, great game, could be less frustrating for god's sake. Level 14 is WAY too long, and is REALLY annoying.
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Very well done, but I expected no less from a bart bonte game. They're always high quality. Plus they have friggin' penguins, which is just an even bigger advantage.