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the snake puzzle often has no solution even with perfect execution... that's why original snake lets you move either direction.
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i usually love your games, but level six is just too much... it's not even a puzzle, you know exactly what to do... it just won't happen
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Level 6, why do they need to be perfectly aligned? I am having major issues getting the ball to drop anywhere close to aligned.
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seems like bad game design to just have a player repeat the entire minigame because you missed one thing. what is this 2008?
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Definitely ranked this way lower than the first one. Just tried to do way way too much with certain things. The snake games go for way too long, and the one with the blocks is just poor design all around.
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Level 17 (the second "drag the ball but dont touch the wal") is so f**kin bad. it controls like turd and makes it infuriating
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The second level where you have to move the ball from one penguin to the next was only possible (for me) with heavily reduced mouse movement settings.
For most levels finding the solution was easy, but executing it was sometimes a bit tedious. Also I did not like that much that there were two levels exactly like others before, just longer
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There's a place in hell reserved for developers who make levels like the last one of this game. Not complaining, just sayin'
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For the level of player performance this requires the controls are just way too clunky, to put it mildly.
The whole game is tedious as hell,
if you scrolled to this comment before playing, just play something else, really, it is not worth your time.
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How did the creator of sugar, sugar and Factory Balls manage to create this horrible series? Tedious and frustrating!
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For those having trouble on level 25: There are 4 parts and the 4th has the key. The ball launches to right and bounces depending on where it hits your paddle. The farther right it bounces the farther right it goes. The farther left, the farther left it goes.
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good game except lvl 25. too much luck particualrly when the next blocks apprear and send the ball off in a totally random direction
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Actually, I found the dreaded level 25 surprisingly easy. Other action-oriented levels like 6, 14, 17 were much harder, all of them needing multiple tries from me before finally completing them. Still, the most annoying levels came from the logic-oriented ones, like 22 for example.
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level 25 "...Do I really want the achievement?" "Wait there's blue after orange?" "Attempt 19 have failed to see blue again." "I give up."
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This game is far more frustrating than funny. Level 6 you should reall think on adding a keyboard control to it, and sometime seven the lines being aligned the ball doens't fall.
The snake levels usually allow you to move in all directios, has it was done if two successive points fall in the middle in late game you are screwed. And Snake is already hard as I mentioned, clicking blocks at the same time is something to break the monitor.
Not a good game if you are feeling irritated
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Level 14 is absolute garbage. The key spawns in a random position, but your snake is too long so if you guess incorrectly where the key will spawn you just lose outright and have to replay an entire game of snake, but infinitely less fun.
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problem wasn't computer that slowed down... this games is anything but fluid and several lvls are almost impossible due to that, not the skill.
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lvl 17, don't have enough space to move the mouse up, ball always hit the black area due to the fact that i'm unable to move the mouse further up.
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@grandshadowdude: I didn't have that much of a problem with the last level. It was the 2nd to last (Level 24, the one where you had to click the new orange ball 20 times in a row) that was hard on me. I was about ready to cheat by taking a screenshot before each click so I would have a comparison to find the new ball each time. The snake levels were also somewhat annoying.