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I don't get how you're supposed to do lvl 20. Every time I clear the blocks to get the stupid ball, as soon as I click the next block an old block comes back and kills me.
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I guess I was lucky and beat levl 25 in my first try. I struggled a lot more on the level 17 until I realized it is due to my mouse sensivity/my mouse leaving the game boarders
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What's with level 22? Have no idea how clicking and dragging corresponds to what layer you're affecting. Very frustrating.
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this is a supreme example of how NOT to make a game. logic puzzles, "guess what the developer was tripping on instead of logic" puzzles and actual fast response mini-games do NOT mix well. unless you thrive of gamers' frustrations, of course
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If you want to make a puzzle game, make a puzzle game.
If you want to make a skill game, make a skill game.
It's annoying when a game tries to pass of a ridiculously easy "puzzle" as being a "puzzle", whe, the only challenge involved is in the execution.
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Level 17 is practically impossible with a trackpad and how jumpy the controls are. Starting at the bottom left is the solution, and hope it registers your win before the jerkiness causes to fail right at the end.
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The sixth level is so touchy about alignment that I just can't beat it. If you're off by a pixel the ball won't drop...
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Level 6 needs work. Alignment detection for getting the ball to drop down a level, rendering progress entirely subject to control outside of the player's hands.
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Last level is screwed. The paddle got so much lag, that it's hardly impossible to control the ball.
By the way, Arcanoid? After 35 (or sth) years? Boys (or girls), grown up... :/
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breakout and lag are a nasty combination. protip, keep your ball under control. if you let it hit the corner of your paddle and it speeds up too much it will go faster than you can move your paddle.
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For lvl 22 moving each layer is done by dragging the field outside of each corresponding keyhole. So, first layer is moved outside the first keyhole, second layer is moved within the first keyhole, and the third layer is moved within the second keyhole.
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For level 24, I would highly recommend drawing the balls as they appear so you can more easily figure out which one you haven't already clicked
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I love Bonte games. This one not so much because it favors players that have EXCELLENT hand-eye coordination while being really FAST. Level 6 is where I had to give up.