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Level 25 is bitch hard because:
1. ridiculously small paddle
2. only 1 life
3. it takes so long that my wrist hurts, making it even harder
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I normally like the bonte games, but too many in here were annoying dexterity challenges that needed to repeated over and over to beat; I far prefer the puzzles to solve.
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I greatly enjoyed the first one, aside from level 25. That was ridiculous.
I quit trying this one at level 17. Puzzle games shouldn't have stuff like that in them.
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I hate Level 25 so much. Also the snake levels. But mostly level 25. It's so boring. So tiresome that it resets every single time you make one mistake. There's no lives. Nothing but boring boring level 25.
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This "game" isn't even worth the badge of the day. I got to level 25 and you know what? No, I've tortured myself enough as it is. This is pointless and not enjoyable in the slightest.
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19: press the pings in the order: BARTBONTE
20: snake, but you also have to click the blocks to make a way for the snake
21: press the pings in the order: TWENTYONE
22: drag the three layers to find a key
23: make all tvs the same: orange background and penguin down
24: always click the new ball that is added
25: hit all the bricks and finally hit the key
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I don't get how you're supposed to do lvl 20. Every time I clear the blocks to get the stupid ball, as soon as I click the next block an old block comes back and kills me.
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I was really enjoying the lack of the brick levels in this game, until 25...
Still really enjoyed the game just ooh boy that took some time
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I guess I was lucky and beat levl 25 in my first try. I struggled a lot more on the level 17 until I realized it is due to my mouse sensivity/my mouse leaving the game boarders
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I think i rather would like to play geometry dash or getting over it, than playing this game again...
It surely is a good game idea, but expecially the last part, was horrible.
Playing a block breaker with a small pad and with mouse pointer instead of a keypad controlle was pretty annoying
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This was much better than the 1st one (in the sense I was able to complete it much faster), but I did find myself referencing the "hint" page more. I finally gave up on level 24 and started taking pictures of every screen after the 11th ball, so I would be able to flip between the picture (before I clicked the ball) and the screen (after the new one appeared). The snake levels were fun, because I grew up playing Snake more than pong/arkanoid, but it was disorienting to only be able to turn the one direction. This level 25 was much less frustrating than the previous game's final level.
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I was prepared to give it 4/5 until I got to level 17. Even with the walkthru explanation, it still doesn't help. There's just far too much lag.
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L25 is ridiculous if you're mousepad bound, and the screen is so small that you're drifting out of UI range and suddenly the paddle doesn't respond EXACTLY when you need it to. I usually love breakout. Instead, this made the difference between 4/5 and 2/5.
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great game, but please add arrow controls to mouse for some of it. My mouse is not that good and it took a long time for the break out part.
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Do you have any idea how hard this pong crap is when you're visually impaired? at least give us a damn full screen so we can see what the hell we're doing.
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Lv 25 resets entirely when you let the ball fall. This is probably the most boring thing I have seen in a Bonte game. Anyway, good game.
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"Level 14 is not that hard, just try to make big loops all the time, cheers!"
doesn't help much when you can't turn right and end up with an impossible-to-get-without-dying ball in the middle of the loop
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seems like bad game design to just have a player repeat the entire minigame because you missed one thing. what is this 2008?