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Could we choose which enemies to kill first? my archer are shooting at the enemies while the enemies archers are killing them. i find that annoying.
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Great game but I don't like how unreliable spells are. There are dozens of times where I'm like "do you know what I need right now, the mutilation spell." but you never know when your going to get it so it can pretty much just be hit or miss with some levels. Have like a mana bar or something and you gain mana over time or as you kill enemies. There could even be another skill tree devoted to spells and mana. Allowing players to take a more wizardy approach to the game.
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Needs a confirmation when you click the "Quit" button in the battle menu. I open the menu sometimes to look at the defender and enemy guide and then I accidentally click "quit" instead of "continue" and lose progress halfway through a battle!
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If i could tell my units to target necromancers and healers first, I wouldn't be stuck on the temple of healing. Maybe i just need to reset my skills again...
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There was a slight grammar mistake on the 'Glutton' monster description. It say: "Glutton does not fighting." Just trying to help. :)
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Guys like me who don't have money to blow on a new PC every year or two need a lower graphics option. I would thoroughly enjoy this game if it weren't playing in 1/4 speed because of this. Still, excellent game. 5/5 (I'm rewarding you in hope that it'll make you listen)
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Spells are too RNG. On the level where you get Healers, it's practically impossible for you to play without getting lucky and getting multiple scrolls early on.
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The fact that I need to get the units to get back to their little house before I can upgrade them would be a nice touch if getting them into the house wasn't such a pain.
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can there be an achievement for "spend 10 minutes playing with the cursor"? Because I think everyone would get that one
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Decent sound and graphics, upgrades, lots of different units, lots of things to kill and some pretty cool level. Solid 5/5
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Enemy poison should have a limited duration otherwise you end up with units who will be on low hp, but healing at the same rate the poison damages them. You can't kill/disband your own units so it weakens your defence for several waves to come. Also, to add a more strategic element you should be able to specify priority targets (Like telling archers to target Necromancers instead of skeletons, to which they do very little damage). Also, the game should be paused before summoning the first wave so that the player can assess which strategy to use would be good. At the moment, you are rushed and sometimes end up having to restart. These are just little niggles in what is overall an excellent game. 5/5.
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So I was getting ready to start playing reading all these comments about the cursor wondering whats so great about it .... 5 minutes later its all i did was move the cursor
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Takes too long to load and wasn't worth the wait. Those ninjas show up in the first battle that can totally kill my warriors didn't exactly encourage me to want to play more. I just quit the second battle due to frustration. It's a step down from other tower defense games.