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Really nice game! :)
However, there are some things that in my opinion are just not clear. For example, how does the "+20% magical abilities" work? Does the Critical Shock get a 45% chance of critical? Or a 30%? Or does his crit make 20% more damages? And what about the others?
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Powerup drops are way too random.
You can play the same stage and get 10 powerups or none at all, resulting in difficulty being either supereasy or really hard based purely on luck.
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I would like to say a massive Thank You to booblycCom for listening to us gamers and implementing the change we all wanted. It is very humbling to think that we humble gamers have influenced a game in such a way. My original rating of the game has been amended to reflect this fact. Bravo to you booblycCom. Bravo!
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Ways to fix coins (loved the game by the way), A) automatically collect rather than disappear, b) upgradable coin magnet
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It's a bit lame that you can pass a level but get 0 stars. Can make it difficult to progress without the benefit of upgrading. Fortunately, the game isn't so difficult that this becomes a deal breaker, but it's still weird. Passing a level with a few gems should be worth more than failing the level, but as it stands, I see no distinction between the two.
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Great game. If you right click during a wave it will slow the action to a snails pace if you are having trouble. Best strategy is to make use of towers ranges as some can cover 2-3 roads at once if placed right.
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I could beat every level in hard mode, even the hardest one, number 9, with just poison ivy, sprinkler, and chain lightning. Seems to be the best combination. The walk through did not work for me in hard mode on level 9.
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Playing on HARD difficulty: i have 5 maxed purge towers at the start and the idiotic bosses are still putting my towers to sleep and selling them..cant get better than 2/3 gems (last level needed to unlock the REAL last level)
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It's not too much fun to get stuck and not have a way to grind through. :(. Reminds me too much of NES games where you'd spend a bunch of time, die, and have to start from the beginning.
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Once you understand how you have to play (make your defenders strong then gradually add more) it is fun. Thank you for the auto coin collect in the pause menu! updated 5/5 rating
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Grypht,
tower defense games are a revolution for gaming, that is why they are so popular, because they are fun to play.
and flump777,
the cartoony graphics are to put a little twist on regular tower defense games. i think your both just jealous because you can't creat a game this good.
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fun game but where are the achievements? Also I don't care for picking up cash with mouse. Great fun and cute graphics!
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I can't stop playing this! Awesome Game 5/5. Definately Needs Badges. My only comment is the Difficulty ramp up for the last 3 levels is really challenging. Still working on getting the 3rd star in the last 2 levels for the bonus level. The Walkthroughs are good but also depend on what kind of drops you get to get a perfect score.
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I'm finding level 4 quite difficult. I can't seem to get the placements/combinations of towers right. Should I try to fill each of the slots first or should I focus on upgrading key towers? Every time those red dudes spawn they just walk right past my defences as if they weren't there. Tried a combo of upgraded rock and water towers and even with Area effect attack i'm still struggling. The problem lies with my tactics - Most tower defence games seem to have one overpowered tower that you can spam, that is not the case here which is good. 5/5, but can someone please help me with level 4? :D
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Two suggestions that would greatly improve the game: 1) Arrows pointing in or out at each of the lanes so you know if its an exit or entrance, 2) the spells should appear in the order that they are numerically, or at the very least have a the hotkey in the icon somehow. Its great to have hotkeys, but if I have to hover my mouse over the icons to see what they are it sort of defeats the purpose...
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it would be cool if when you hovered over the upgrade for each tower it showed the range radius..little thing that would be quite helpful
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There is another problem that i think should be fixed:
the towers do not attack the enemeis closest to the end of the path, but the ones that have done more path.
So if there are 2 start point one far away and one near the end (so really short), the tower will give priority to the enemies on the long path even when the enemies on the short one are going out of the window.
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It's like a kiddie version of 'Kingdom Rush.' 'Cept for the coin-chasing. That's pretty annoying. Could've been a great game.
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Just came across this gem. Why is this game rated so low? Very well done graphics, good balance and challenge, nice upgrade system. And yet, 3.77???? Come on. Maybe because the auto-collect wasn't there at first? Deserves much better recognition for the effort and quality put in.
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Because you are limited to where you can place towers, you must constantly assess the game. So being forced to take your attention away from the field in order to pick up coins so you can upgrade is just retarded. I'm not going to give this more than 3 stars: this game does not deserve badges in its current format.
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i thought it was super cute but the music did bring me back to the telly tubbies. one of the more enjoyable td to play
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Coin chasing = -1 star. Coin chasing things I've *SOLD*?? = -1 star. Coins vanish after a few seconds?? = -all the rest of the stars. Horrible ideas that absolutely ruin what might be a fun game.
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i like the game but the fact that you ant decide by yourself where to place a turret irritates me = the fast to move around to get you coins doesn't work well
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A wonderful game. Nice setting, interesting basic thought. And because of this and because of the updates you made I gave you 5 out of 5.
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It's pretty, but it doesn't really have anything to make it stand out well amongst the other multitude of tower defense games that it copies. I don't like the ones, like this, that give such limited options to place towers. Makes them more like a puzzle, and I'm not a big fan of puzzles.