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So Pandora started playing Queen's "Another One Bites the Dust" as soon as I started playing. I think this song will be in my head every time I play this from now on.
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there's a couple of grammar mistakes like, in the guide there's a rogue, but the stone bit sais not efective against rugues, and effective has 2 f's
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I really enjoyed the look and feel of the game.
I am however having trouble with the difficulty curve in the middle and would love some indicators about what paths the creatures are taking to limit the necessity of replaying each board.
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I've tried literally more than 20 times to get 3 stars on the 2nd level on normal difficulty. Not for the casual gamer. Not too fun.
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There is a mistake with the description of the highest level sprinkler. In the guide it says it does 110 damage, but in game the upgrade says it does 90 + 110 damage.
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Targeting logic needs work. Towers should be firing at enemies closest to their exit, NOT enemies furthest from their entrance. Path lengths are different for different enemies. 3/5 until this is fixed.
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Well, again, no enemies have actually made it through but over half of my gems are gone. Wait, how could that have happened? Oh right, a bunch of gems just disappeared while I was busy trying to upgrade and deal with the intricacies of my towers. Do you know why it's so easy for that to happen? Because now coins auto-pickup, but nothing else does, and I used to only catch gems because of coins. This used to be a 4/5. Now with the gem thing it's more like a 2, cause I'm getting sick of losing gems because I dare concentrate on my actual towers and not the mess of crap pouring out of enemies.
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@ sydor01: compared to other TD's I've played, it's not the greatest - at all. 'Cursed Treasure: Don't Touch My Gems' is way better than this.
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Final Map; Walkthrough starting with 336 coins, but I starting 198 coins. And final map ı lose crystals.
-I am playing hard game and was all the upgrades
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Восьмой уровень заманал. ИИ невероятно туп. Башни не могут сделать выбор в пользу бегущего к выходу грибочка с кристаллом вместо того чтобы стрелять по пустопорожним юнитам, которым до конца пути ещё топать километр?
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Thanks for adding the auto-collect. How about a pause button that doesn't block the screen? It's difficult to plan a strategy at times.
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played on Hard difficulty like a boss...ironically i find hard easier than normal, got 3x gems on the first 6 levels with little difficulty when compared to on normal
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Whats worse, the coins disappear over time, so its not like, you can concentrate on the mobs and later get your cash. if you wait, the coins fracking vanish
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This game is fun. The screen can feel cluttered at times, its hard to tell what's going on. Still, wonderful art style. Thanks.
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Восьмой уровень заманал. ИИ невероятно туп. Башни не могут сделать выбор в пользу бегущего к выходу грибочка с кристаллом вместо того чтобы стрелять по пустопорожним юнитам, которым до конца пути ещё топать километр?