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I figured it out, meant researching all of the senior options. :/ Probably just my poor reading comprehension. Still dont get what decides votes. I am getting negative votes on my question again. It doesnt make sense.
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How do I get all senior towers? Every space must be used? I cant get enough money in a level to do that, so what did others here do to get that award? And does that mean at least lvl 1 of special towers, or lvl 3 all the way?
Also, are comments being auto-minused or do trolls inhabit the forum that much? This harmless question got a -6 :/
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You get a one star cause that's the lowest available. negative stars if possible. Keep working on it. Needs lots of work. How about an easy setting for starters?
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To all those having trouble getting the creator award, you need to unlock ALL senior towers on a level. This is done by researching all 9 (3 for each tower) via the knowledge tree. You don't have to actually build them all in a map, just unlock them. + this so everyone can see
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I can't stop playing this! Awesome Game 5/5. Definately Needs Badges. My only comment is the Difficulty ramp up for the last 3 levels is really challenging. Still working on getting the 3rd star in the last 2 levels for the bonus level. The Walkthroughs are good but also depend on what kind of drops you get to get a perfect score.
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How do I get all senior towers? Every space must be used? I cant get enough money in a level to do that, so what did others here do to get that award? And does that mean at least lvl 1 of special towers, or lvl 3 all the way?
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wow, 1st it was picking up coins, and now some players are complaining about picking up gems manually.
if you dont like games where you have to pick up things, simply dont play it
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Well, again, no enemies have actually made it through but over half of my gems are gone. Wait, how could that have happened? Oh right, a bunch of gems just disappeared while I was busy trying to upgrade and deal with the intricacies of my towers. Do you know why it's so easy for that to happen? Because now coins auto-pickup, but nothing else does, and I used to only catch gems because of coins. This used to be a 4/5. Now with the gem thing it's more like a 2, cause I'm getting sick of losing gems because I dare concentrate on my actual towers and not the mess of crap pouring out of enemies.
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The location of the power ups is the most horrible spot ever. Several times while trying to advance the next wave, I'll click on my spells instead. It really needs to be somewhere else.
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Playing on HARD difficulty: i have 5 maxed purge towers at the start and the idiotic bosses are still putting my towers to sleep and selling them..cant get better than 2/3 gems (last level needed to unlock the REAL last level)
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It's not too much fun to get stuck and not have a way to grind through. :(. Reminds me too much of NES games where you'd spend a bunch of time, die, and have to start from the beginning.
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Oh, and dear god I hope I didn't just see what I thought I did...do our freaking crystals disappear if we don't pick em' up in time? Boy I hope I didn't see that, because that would be incredibly, incredibly, INCREDIBLY stupid. Even stupider than the coin thing.
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The beginning is really frustrating, and it gets way easier as you go on. See, the thing is that once you get further into the game you get things like chain lightning towers or sprinkler towers that are actually capable of doing damage to a wide range of enemies as well as slowing/doing area damage, and you get way more money to work with, all despite the fact that the enemies you're dealing with many of the same enemies, just more of em'. At the start you basically need the absolute exact correct defense composition do enough damage to regen enemies or scaly louts while still killing fast enemies, especially poker faces as they essentially can only be hit by 1 tower type. I don't know if others feel the same, but I just find it extremely frustrating having to constantly restart early levels to tinker with the insanely delicate balance while in later levels I'm usually getting 3 crystal scores on my first try.
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Once you understand how you have to play (make your defenders strong then gradually add more) it is fun. Thank you for the auto coin collect in the pause menu! updated 5/5 rating
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I've tried literally more than 20 times to get 3 stars on the 2nd level on normal difficulty. Not for the casual gamer. Not too fun.
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For those having problems with lv 4 try what I did. I cant give you the exact placement but here's the jist of it.
Reset all skills and focus on flower and aqua skills only. Upgrade flower and aqua to skill lv 3 and 2. Focus on placing more flowers than aquas until last wave.
Upgrade flower to poison and aqua to sprinkler. Call waves early if low on money it helps. The poison flowers are extremely OP. Save your powerups until final wave just in case.
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monsters are to overpowered on stage 4, i find it annoying that I have to waste money on the fusion plant if i want to get my plant to upgrade lvl3+. That money could be spent on upgrading or buying more plants.
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I'm finding level 4 quite difficult. I can't seem to get the placements/combinations of towers right. Should I try to fill each of the slots first or should I focus on upgrading key towers? Every time those red dudes spawn they just walk right past my defences as if they weren't there. Tried a combo of upgraded rock and water towers and even with Area effect attack i'm still struggling. The problem lies with my tactics - Most tower defence games seem to have one overpowered tower that you can spam, that is not the case here which is good. 5/5, but can someone please help me with level 4? :D
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this game sucks. past the third stage its very hard even with the normal difficulty... the monsters are uber strong. lol are we supposed to use money(real money) in order to beat this game?
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Nicely polished game. Enjoyable and challenging to the end. It does feel like there is one optimal combination of three classes that works best, but finding out what that is part of the challenge.
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There is a mistake with the description of the highest level sprinkler. In the guide it says it does 110 damage, but in game the upgrade says it does 90 + 110 damage.
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It would be nice that gold doesn't disapear for players who doesn't want to play with auto collect: i like to take by myself the gold but i find a bit that gold disappear too fast
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Bug: The Upgrade 'Knowledge Tree' thingy flicks with the auto-collect when you try to upgrate. Really annoying when it gathers many coins.
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+ Great gameplay, nice graphics, fitting music.
- The english is not so well, some mistakes here and there.
- Minions paths are needed.
- At the end of the game I end up with 3 skill points and nowhere to spend to.
Loved playing this.
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Восьмой уровень заманал. ИИ невероятно туп. Башни не могут сделать выбор в пользу бегущего к выходу грибочка с кристаллом вместо того чтобы стрелять по пустопорожним юнитам, которым до конца пути ещё топать километр?
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Should make spells auto pickup along with the coins. I prefer focusing on my strategy and tactics over peeling my eyes for a drop. Also, auto-collect coins should be enabled by default (based on new comments, some ppl dont realize its a feature)
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Восьмой уровень заманал. ИИ невероятно туп. Башни не могут сделать выбор в пользу бегущего к выходу грибочка с кристаллом вместо того чтобы стрелять по пустопорожним юнитам, которым до конца пути ещё топать километр?
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given 1 star for the fact i have to mouse over the gold to pick it up. I don't know why developers consider this a GOOD thing to put in games, its just frustrating