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Just add Hover tooltips to both the towers themselves and when you upgrade them. Having tooltips for the skills you get to use helps too.
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The side view is a nice twist on the genre. Graphics are cute and engaging. Not deep in terms of strategy but certainly fun enough for casual gaming.
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You know what I absolutely love seeing? The amount of user input actually being acknowledged. You guys are great, and even though this game isn't quite perfect, I'm giving you a 5/5. You guys are great. keep it up.
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There is a bug or feature or what ever you want to call it in the game:
press backspace once => u get the developer console
press backspace multiple times => win the lvl on gold
pls fix that one ;)
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This is fun, well executed and the music sets up the mood well. It is somehow different from your typical TD game (side scrolling, fixed placement); this is refreshing. There are however a few issues: 1) user is not warned (by a sound) when an action cannot be executed (for instance, not enough money); 2) the way the actions appears (one by one above the tower), while nice at first, becomes quickly annoying; 3) actions always appear above the tower but htis area is not always visible (for instance, click a tower at the very top of the screen); 4) map should be navigable with arrow keys; 5) quality can't be adjusted (i didn't find the option) - for old hardware sake; 6) ingame help could be improve: for instance, description appear after you upgrade a tower (a simple tooltip would do it); 6) updgrading a skill should be a two click process: at least bring up a confirm popup. None of those issues are critical but their accumulation hurt the game a bit. A solid game though, 3/5. Thanks!
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something is wrong with the graphics, they look like some cheap jpeg sometimes...but seeing a TD of this type..I mean, you are some great developers
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Good thing to have is a description of the towers and the minions to know what counters what, unless you want us to maximize/spam out towers everywhere, without a clue of what the towers actually do.
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The game doesn't really feel intuitive, it's a different approach from most TD games, and I'm not sure if it is in a good way.
However that being said, the graphics are kinda cool, and the animations/hud and music and so on is awesome, I can see you put good work into this game.
So you don't deserve less than a solid 4/5.
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Vulcan tower loses damage output, if upgraded, and I wasn't able to see him set enemies on fire. apart from that, a solid game. 4/5
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would be nice for the level not to auto start so that you can look at the different locations available and develop a strategy before they start coming out on their own
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When you first place the ice tower and get the tooltip, it says it can be upgraded to the same towers as the fire, and why am i placing a tower to find out it's stats?
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i think it would be easier if i could move the screen with asdw because sometimes i lose time or the screen goes crazy when i move it with the mouse
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Decent game, but having to go to the guide in the pause menu, every time I want to upgrade a tower to see what the increases are costs at least a star. Almost every single other TD defense game out there shows you exactly what the increases will be directly on the upgrade menu or via a tooltip pop up.
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Haven't started yet but seems that the guide at pause menu for the abilities of the Eye Tower is the same as those of the Tower of Fire.
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if i could request something, when you zoom in and zoom out, can you make the tower display always big, like when you upgrade a tower its so tiny u cant see how much it costs when youare totally zoomed out... otherwise awesome game, something i will definately play
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3/5 because I have no ideas what any towers do. Would be higher with tooltips. Pro tip for developers: When players keep asking for something, don't tell us it's in the guide, put it right at our fingertips.
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You keep saying this information is in the guide, but why do you expect the players to relate the image of each tower to a specific ability that they have to memorize from the guide? It would be much more useful if this information was available when we need it (when building the tower)?
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Very nice game. But it gets really too hard on later stages. It seems that only one strategy works in later gameplay. And this sucks. Cause its a strategy game. So u should have a chance to win in several ways.
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nice game,i like it,the music is a bit tedious. the description of the eye tower and the fire tower are equal,both says "can be upgraded to: inferno,greed and volcanic tower".it would be nice gold bonus for calling waves early and W,S,A,D to move the screen =-)
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ok game. graphics are nice but the gameplay bores me somehow. i dont like the different skills + there are no tooltips for towers etc.
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@Booblyccom: I meant something along the lines of stats. When I increase that red tower a level, what's it actually doing? With the yellow one, I see it increases range a bit, but can you show how much more damage upgrading does?
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i must say nice graphics althought it looks like its build for children between 8-12 and the most poeple on kongre are older than that same goes for the dificulty