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Very nice game. I won't come back on the main issues because they didn't bother me that much. I still have a little request, could you please allow us to reset our skills, it would give your game some deepness (i'm not sure of that word, i learnt english by myself ^^ ) giving us the opportunity to try different strategies.
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Under the tool tip for the eye tower it tells us that it gets the same upgrades (Inferno, Greed, Volcanic) as the tower of fire but in the start menu the upgrades for the Eye tower are Radar, 3 Eyed, and Chain lightning. Not that big of a mistake but should be fairly easy to fix!
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So...basically I bought all 3 towers just to read the info of each one. then I reloaded and bought the ones I really needed! you should really add the description beforehand!
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OK... overall, a very nice looking game, and a welcome style in the TD genre.
Side scrolling TD, perfect!
A few issues as noted by others are that it would be nice to have a hover over that displays what the tower does, for the initial purchase, and upgrades too.
Clicking off the tower into the background should deselect it.
Clicking another tower should deselect the last tower you had selected.
Obviouosly this is made by someone who has English as a second language, so maybe they could ask someone to re-write some of the descriptions.
Great game, 4/5 with the possibilty of a 5/5 with a few tweeks!
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tip: ALWAYS upgrade towers as fast as possible. totally worth it. sometimes you'll loose with standard towers, but would not need even half of your towers if upgraded for same cost.
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I find it very lazy that in order to find out the most basic information for the tower upgrades the developer expects us to go to the guide rather than put in basic tool tips. Even arguing with the people who comment that this a problem. Poor behavior on the developers part.
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This might sound a bit weird, but it's like Cursed Treasure: Don't Touch My Gems... but without the gems! And with really cute graphics and music. So it gets 4/5 :D
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I'll be back to play this game again when the towers get notes on them when you click on them to buy/upgrade. On level 1, I'm already tired of pausing the game a dozen times to check what each tower is.
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Possible bug: Volcanic tower doesn't seem to apply the damage over time effect ever. Had one at the very beginning of a map and never saw a single enemy get lit on fire/take any periodic damage. This was with ranks 1 and 2
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We shouldnt have to go into the pause menu to see what upgrades do. That really lessens the fun factor for me. All that going back and forth takes me out of the game.
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Excellent game! Just loved it! Just one little thing, in the Skills menu, magic logos and magic description are inverted. The red and blue powers you know. Keep it up!
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Would be nice to be able to use the arrow keys to move around. The sticks sometimes and it is hard to get around quickly.
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I will say again what's said above, and i'm saying it because it is so OBVIOUSLY needed that I can't believe it isn't part of the game. When i click something to make a tower, it doesn't even tell me the names of them! I shouldn't have to pause just to know what I'm doing right from the very beginning.
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Really, upgrading the volcanic tower actually decreases the dmg it does? Does this also increase chance of setting on fire, or just the set fire dmg goes up? Either way i think at worst the dmg done shouldnt fall.
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Weak upgrade model. Map is visually cluttered. Insufficient tower information, no mouseovers, etc. Max zoomout doesn't allow you to see everything. Little strategy or player involvement required: most maps can be beat simply by filling spots with any tower. Unspendable skill points left over after beating every level. Lots of problems, game feels unfinished.
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Just add Hover tooltips to both the towers themselves and when you upgrade them. Having tooltips for the skills you get to use helps too.
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The side view is a nice twist on the genre. Graphics are cute and engaging. Not deep in terms of strategy but certainly fun enough for casual gaming.
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You know what I absolutely love seeing? The amount of user input actually being acknowledged. You guys are great, and even though this game isn't quite perfect, I'm giving you a 5/5. You guys are great. keep it up.
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There is a bug or feature or what ever you want to call it in the game:
press backspace once => u get the developer console
press backspace multiple times => win the lvl on gold
pls fix that one ;)
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This is fun, well executed and the music sets up the mood well. It is somehow different from your typical TD game (side scrolling, fixed placement); this is refreshing. There are however a few issues: 1) user is not warned (by a sound) when an action cannot be executed (for instance, not enough money); 2) the way the actions appears (one by one above the tower), while nice at first, becomes quickly annoying; 3) actions always appear above the tower but htis area is not always visible (for instance, click a tower at the very top of the screen); 4) map should be navigable with arrow keys; 5) quality can't be adjusted (i didn't find the option) - for old hardware sake; 6) ingame help could be improve: for instance, description appear after you upgrade a tower (a simple tooltip would do it); 6) updgrading a skill should be a two click process: at least bring up a confirm popup. None of those issues are critical but their accumulation hurt the game a bit. A solid game though, 3/5. Thanks!
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something is wrong with the graphics, they look like some cheap jpeg sometimes...but seeing a TD of this type..I mean, you are some great developers
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Good thing to have is a description of the towers and the minions to know what counters what, unless you want us to maximize/spam out towers everywhere, without a clue of what the towers actually do.
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The game doesn't really feel intuitive, it's a different approach from most TD games, and I'm not sure if it is in a good way.
However that being said, the graphics are kinda cool, and the animations/hud and music and so on is awesome, I can see you put good work into this game.
So you don't deserve less than a solid 4/5.