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Could be fun, but highly imbalanced. Also, the controls tend to stick a lot, making it impossible to use the spells quickly or scroll with the mouse efficiently. The placement of the special towers makes them pretty much useless, as the range for them makes them strategic deadweight. Tried to play it through, but entirely too frustrated.
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I think you have some of the specials mixed up in the skills menu. The blue special stuns and the red special gives magic. You might want to fix this.
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I'll be back to play this game again when the towers get notes on them when you click on them to buy/upgrade. On level 1, I'm already tired of pausing the game a dozen times to check what each tower is.
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If you press the red ! to see some new information on things, but the "last wave" message is up, the last wave message is on top of the information and you can't read it and it doesn't go away. Then the red ! goes away because you 'read' it.
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This might sound a bit weird, but it's like Cursed Treasure: Don't Touch My Gems... but without the gems! And with really cute graphics and music. So it gets 4/5 :D
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We shouldnt have to go into the pause menu to see what upgrades do. That really lessens the fun factor for me. All that going back and forth takes me out of the game.
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I might be banned from the internet for awhile. I beat the shit out of this game, and now I'm under investigation by the internet police for assault.
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I too think an Air Tower would be interesting addition. (maybe for the next game?) ~~ And the description without cash. (tho you could always just go Menu, Guide to see everything that's in game, but to some ppls, it might be an inconvenience, since you would have to do it while playing the game... pausing it every time would be a hassle)
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Sometimes when I click on a tower, the view moves unexpectedly to somewhere else. I'm using Firefox on linux. Bug? Also, why is your company called "Boob lick"? Seems a tad risque.
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How come upgrading the Inferno towers causes them to do LESS damage? I see no benefit from it. No range, no attack speed, no special damage, just less physical damage.
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A good concept but pretty rough still. Besides the still valid points made by other players earlier there's several maps (2 and 5 at the very least, didn't go any further than 5) are not completely viewable. 2 scrolls automatically to the left, making it almost impossible to upgrade the rightmost tower. Map 5 almost doesn't show the portal. It's obscured by the next wave rectangle. This one's only needs cosmetic tweaking but still... Map 5 doesn't let the player zoom out all that much, which makes it impossible to see the whole thing at once. If you do have a zooming function in the game it should always be useable between fixed min - max settings (either 1x-2x-4x or whatever or full map/standard view), not have different ones on each map since you couldn't be bothered to add extra artwork on the sides.
Also, the skills system looks poor compared to other games and even to the ingame tower upgrades (which are really good in concept if yet unbalanced).
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When you first place the ice tower and get the tooltip, it says it can be upgraded to the same towers as the fire, and why am i placing a tower to find out it's stats?
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i think it would be easier if i could move the screen with asdw because sometimes i lose time or the screen goes crazy when i move it with the mouse
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Oh and another thing. Sometimes when I click on a tower it will sell it right away without me even clicking sell.
I really like this game but these flaws make it difficult to play.
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The game itself is solid, and I'm thoroughly impressed with the dev. Are still a few things that would be nice-- the game locks up on me every couple minutes for a few seconds. Make a way to reduce quality? Also, some indication to let the player know the prerequisites for unlocking stuff might be nice. Not necessary at all, but I thought I had to do something before I could upgrade my towers in the first level when it just turns out you... well... cant. Still, I'd certainly give it a 4/5 and be interested in anything else the dev produces, solely on his/her interest and attention toward pleasing the player. Kudos.
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i dont like it when i am decidin on which tower ta pick and then it fades away and when i dont want it, i would have ta wait till it fades away
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Just add Hover tooltips to both the towers themselves and when you upgrade them. Having tooltips for the skills you get to use helps too.
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The side view is a nice twist on the genre. Graphics are cute and engaging. Not deep in terms of strategy but certainly fun enough for casual gaming.
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Good thing to have is a description of the towers and the minions to know what counters what, unless you want us to maximize/spam out towers everywhere, without a clue of what the towers actually do.
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The game doesn't really feel intuitive, it's a different approach from most TD games, and I'm not sure if it is in a good way.
However that being said, the graphics are kinda cool, and the animations/hud and music and so on is awesome, I can see you put good work into this game.
So you don't deserve less than a solid 4/5.