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there needs to be a classic mode that uses the original sound effects for all us dinosaurs who threw all our money away playing pacman in arcade halls
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I nearly got a freaking heart-attack after running straight into a ghost after turning the corner. meet you in court.
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"watch out for ghosts"? do you mean listen out for ghosts, i would recommend using earphones or head phones when playing this game so you can more easily tell where the ghosts are coming from. (they make a creepy humming noise, so even if they are on the other side of a wall, you can keep tabs on them.)
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Ooh maybe an option to change light settings to make it darker or change the ghosts AI to be more aggressive in following you.
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Am i the only one who feel like i'm playing slender because every time a turn around there's a freaking ghost behind me, then one in front of me, then i'm dead. Otherwise cool game. Now someone do this with Mario
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Exvcellent game - great use of "hidden" information - you can track nearby ghosts by sound or by glow through walls. One point, it is easy to get lots of bonus blue ghosts by raiding their spawning area. In Pac Man, ghosts never spawned blue.
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Add the "blinking" feature when the power pellet is beginning to wear off–that way we don't run into a ghost we were about to eat.
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Awesome concept! I agree that the minimap subverts the mood. I'd like to see more traditional levels, then (maybe later) some deeper "thematic" levels that take this even further.
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So I was wondering does a "cherry" or whatever show up as in the original pacman. Also, what about the 'warp tunnel' that transports you from one side of the screen to the other? Find a way to add those two elements and I think it will be downright perfect! (oh, and maybe extra lives?
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The ghosts are like the grunts from Amnesia, one second they see you, then next second they're like, "What the heck was I doing again? Ah, screw it!"
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All I know is, I was holding SHIFT to try and run, and pressing spacebar on random walls looking for secret Nazi/demon treasure and maybe an extra power ball.
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Some people are asking for ghosts on the radar. Do not add ghosts to the radar. That would ruin the fear aspect of the game. The sound is warning enough. How about allowing us to look at the map top down before the level starts but then take it away? That way we could plan how to do the level before it starts. Oh and add fruit and possibly warp tunnels. Warp tunnels would also make it easier for ghosts to get you as well as aid in your escape.
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So I'm playing the second level, and I see a faint red hue as I approach a wall. Thinking it was behind the wall, I decide to turn right. The ghost was to the right of me.......and I nearly had a heart attack.......
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Here's a little tip to get the impossible badge: first, those who don't know, the more ghosts you yet in a row, the more points you get, so, first try to round them up. If you evade for a while and choose your paths accordingly, you'll end up having all four near. Then, just get the blue thingy and get them all. You'll get around 2k+ just on this. They re spawn afterwards, so just repeat the process and you'll get 10k+ just on the first level. Follow the same instructions in the next levels and it should be relatively easy. Tip: they go through walls when they re spawn, so careful! + So everyone can see.
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@gamesrock226
the real pacman does the same thing; the first few seconds of the round. the ghosts' route is predetermined...so changing it might actually take away from what the developer was aiming for.