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I played through an origami app and I think I remember some of the levels... Has this been released on ios or is that a coincidence?
There's a handful of apps that popped up with the same mechanics after I released this game back in the beginning of 2013. Some of them did copy quite a few of the levels as well.
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I find it hilarious that my one that actually looked like a complete and straight zero was only counted as 56% and the one that beat the level was a 81% which was completely crooked.
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The long folds would be less frustrating if they snapped to position.
Enjoyed it, but soothing music doesn't make mouse control easier.
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Wow to fold so many times with such a tight and easily handled edge is amazing! Beats pounding, jumping and beating the edge in real life to fold!
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Is there a hidden level on here or something? With a perfect score of 3400 (100% on each level) there are people with high scores of 3500. Can anyone help me out?
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Hey everyone, just uploaded a version that fixes the bug with it not advancing past the loading screen... Sorry 'bout that! Let me know if you have any more problems.
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One thing nobody is mentioning is how beautiful the mute button is. Not that the music isn't beautiful but I had to mute it at one point and when I went to do it the music faded out instead of immediately stopping. I can't think of another game that does this and it was quite the nice effect.
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the game has some bugs, i can't do 100% because when i fold, it just unfolds when i do it perfectly, that happened in several levels
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Cool idea but more annoying and frustrating than relaxing. Although that might be my crappy mouse and 10 second attention span talking.
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The last three levels are have a bit lenient scoring. I did them in 100% but in less number of moves than the limit and the figures didn't fill the outlines fully.
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Good game overall, visually, musically. (I didn't like the English font used for the title, play, options, etc. seems too inelegant/sloppy which doesn't match the theme of the game.) Add feature: "next/previous level" click option inside a puzzle instead of always having to go to the level select menu if you're stuck (seeing as you allow a couple levels available beyond the most recent accomplished anyway) to allow for less clicking overall.
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um I like a walkthrough video just to make sure I'm not missing a feature you left out of your instructions. on these sorts of games typically when I come to a problem I can't solve theres apparently a bullshit move you didn't tell us about that you have to see in the walkthrough to find.