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Lol it is fun to mess with the nodes and muscles with this game, you can make something like a wheel or something like a thing with a tail i think i give this a 5/5 because you get to experiment with tons of things.
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Tendons that expand and contract but are conected to two nodes and are streched around a third so it can adjust its angles
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Just an idea; Tendons.. Straight but can pivot by muscle influence, or rigid but can stretch along with muscle. Would be interesting, but this is definitely cool as is. Hope you had fun making it :D
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I think the problem with most of the creations is that we're basically making skeletons,with a little bit of muscle. There needs to be skin!(skin,as in leather,scales,or just normal skin on people.)And maybe fat.
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You should made no penalty points and penalty points (if penalty points touch the ground then creature not passing gens to other generation) this way you could evolve walking stick or other walking creatures.
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For a more advanced version of this, check out 3DVCE. It works a little differently and has to run for hours as it actually are based on a form of "DNA" and real evolution of a 3D creature, or just check videos of it.
However, this is pretty friggin' sweet for a Flash concept!
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I tried to make a man but it made into a blob because I connected every node to every node making a big blob of muscle.
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Why all my creations end up falling on the floor and getting highest score because they just slide right frictionless...
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i made a cool thing called leaper. heres the url: http://www.kongregate.com/games/BryceSummer/walkinator?creature=532952
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These thingys are quite smart! very smart! well, OK, some things that are obvious to us it doesn't do, but, Its quite amazing.
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omg! i made a crappy pair of legs that turned into a worm but its is amazing! it slowly wriggles at around 30 px/s and even boosts itself some how! im thinking about sharing it, depends on how many likes this gets :P
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If you make a Walkinator 2, which you should, I have a few ideas: be able to control more what the generator generates, such as connecting muscles in groups, such as if I built a knee with multiple muscles to bend it, i could perhaps set all those muscles to group "A" and when one of those muscles is moved, the others would move with it. Maybe things like set how related muscles are with limits that the generator would remain within. It'd be useful if nodes could go closer together, so I could make two legs over top of eachother that would work together instead of trying to build them separate, because things can't really walk like that, and it would somewhat add a 3-D effect in the creations. of course, also simple things like larger build area and hazards/terrain settings would be great :) great game by the way, 5/5