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Comments for Berserk: The Cataclysm

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Xerosad

Nov. 29, 2013

Under rating threshold (show) It be nice if we had separate squads especially for dual battles so we can get the best synergy... Too much work to change things around just for double battles...

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(-1)

hihihiyo

Nov. 25, 2013

Under rating threshold (show) @thecabe, the same person can attack you 4 days in a row because they can send the portal back onto your island to attack you for another phase of 24 hours (not 12 hours) for a small fee. Every 12 hours is I believe the energy refreshes. (Someone correct me if I'm wrong)

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(1)

thecabe

Nov. 25, 2013

Under rating threshold (show) How is it that the same person can attack me 4 days in a row? Don't the portals change every 12 hours?

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(0)

Ferdthinulex

Nov. 24, 2013

Under rating threshold (show) @Ichthyic: The reason for those menu buttons are not working after finishing tutorials can be you haven't closed the tutorial message boxes. Try it out! Hope this helps. ;)

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(-1)

Ichthyic

Nov. 23, 2013

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(-5)

Ichthyic

Nov. 23, 2013

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(-6)

BuildMcBuilder

Nov. 22, 2013

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(-4)

Koffman

Nov. 22, 2013

Under rating threshold (show) Would it be possible to revert back to the original stats for Archdemon and Butcher? (Archdemon - 5 cost instead of 6 cost) (Butcher - Killer and Animosity 1 instead of Death Touch 85% and Animosity 1) Before these were very broken mechanics, and you run the risk of having players abuse these cards. But that is not the case now, since you have a wider pool of "good" cards, and reverting these two cards back to their original stats would make them more playable and diversify the pool of "good" cards and squads. Making the game more enjoyable/playable. Thanks!

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(0)

xBEANxBEANx

Nov. 17, 2013

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(-8)

Angelomon

Nov. 15, 2013

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(-9)

frankiesmum

Nov. 14, 2013

Under rating threshold (show) Seriously loving the new improved island interface - fast load, indexed governor list (even if it is in several sets), improved navigation. I'd hug you all if I could! <3

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(5)

eskerxds

Nov. 13, 2013

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(-8)

Angelomon

Nov. 11, 2013

Under rating threshold (show) Fix the bug's of the Squad numbers decks...

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(-1)

360backstabber

Nov. 11, 2013

Under rating threshold (show) make a full screen mode!!!

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(1)

aNonnyMuse

Nov. 11, 2013

Under rating threshold (show) Terrible game, very unpolished as well. Why not make a proper client instead of having pages refresh. No skip button on autoplay card games is just stupid

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(-1)

zekonking

Nov. 09, 2013

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(-4)

Proxenus

Nov. 07, 2013

Under rating threshold (show) It would be helpful if you could add more filters in the Cards list like rarity and card set and such. Makes looking through cards less tedious.

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(168)

trollbolt

Nov. 06, 2013

Under rating threshold (show) #Angelomon It's not a good idea by some reasons, it would be much better if it were a unique card box, there you can pick one card. Including old cards, such as arrowthrower and kolobok. In that way you could also collect all gift and CW cards, even though you did not play back then.

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(6)

Andrisxander

Nov. 05, 2013

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(-10)

Angelomon

Nov. 04, 2013

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(-3)

Srukr

Nov. 03, 2013

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(-7)

Nessyy69

Nov. 03, 2013

Under rating threshold (show) sick game!!!

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(0)

Bird_man

Nov. 03, 2013

Under rating threshold (show) I could see myself getting addicted to this game, if not for the autoplay :( ....oh well.

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(2)

Angelomon

Nov. 02, 2013

Under rating threshold (show) All the Clans are so much inactive this day it will be better if you add 2 more clan leader to the clan so all 3 of them could menage and add more active ppl in the clans....

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(-1)

jbbill1

Nov. 01, 2013

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(-6)

jbbill1

Nov. 01, 2013

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(-3)

Angelomon

Nov. 01, 2013

Under rating threshold (show) And the possibility to show who have fighted in this era will be better to know to if you have changed this it better to for player to know who is fighting in this era no?

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(0)

Angelomon

Oct. 31, 2013

Under rating threshold (show) Well is good that you dropped the try again by 1 ounce but the first it will be better to be by imperials then by second 1 ounces third 2 ounces and so on.... well 50.000 imperials or more well it doesn't mater just put the first whit imperials then go with ounces. it is useless to us imperials on repair too so it will be more equilibrated if you use it first for a imperial attack. :) well gl and make it more cool than it iz. :P

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(0)

Angelomon

Oct. 21, 2013

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(-11)

kokgrauzis

Oct. 19, 2013

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(-12)

sunainis

Oct. 19, 2013

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(-13)

Raimitis

Oct. 19, 2013

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(-9)

Pferdehintern

Oct. 17, 2013

Under rating threshold (show) Sometimes I wish I could leave a sign on my island: I'm not inactive, I'm just too lazy to drive out the Barbarians.

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(5)

Alokin158

Oct. 17, 2013

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(-6)

blisstake

Oct. 16, 2013

Under rating threshold (show) Maybe there should be like a critical thing, as i see its all chance anyway. What im meaning is like some kind of side game (like breakout) where if you hit/do the right thing, you'll get a critical hit with the next card.

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(-1)

Maxwell_Norman

Oct. 16, 2013

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theunnamedone

Oct. 15, 2013

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(-8)

pokecriter

Oct. 14, 2013

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(-3)

trangramerame

Oct. 13, 2013

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(-9)

JcR20

Oct. 11, 2013

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(-9)

Shinzomniast

Oct. 09, 2013

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Barragor

Oct. 09, 2013

Under rating threshold (show) I notived this a long time ago, but it still isn't fixed so let me address it. If you fight barbarians and you use something fast (win before 4 turns or something) the game will throw you into your tower and the win doesn't count. I've also experienced this with PoL in the past I think...

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(3)

Barragor

Oct. 05, 2013

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(-6)

tramans

Oct. 01, 2013

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(-8)

undeadify

Oct. 01, 2013

Under rating threshold (show) Well, since this seems like a very bad idea that is unanimously agreed upon by the better players, I'm going to modify a little bit. How about having a minimum level before your lands can be attacked by any other player so you will have a chance to obtain some lands before losing them all?

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(4)

BubbaLee67

Sep. 28, 2013

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Loap2

Sep. 28, 2013

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subzerolv

Sep. 27, 2013

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jessbelow

Sep. 25, 2013

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(-6)

americanhetalia

Sep. 24, 2013

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(-4)

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