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@Hexic1000000: Everyone is a noob at some point in time. They ask a bunch of questions that take a high-level person between 20-40 minuets to answer, and eventually either become high level themselves or quit. Who cares if a lot of the people are noobs?
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PROBLEMS I'VE ENCOUNTERED: Horrible grammar and misspellings on quests and descriptions, frequent server errors, down time, lagging, confusing set up, too many controls (many of which are unnecessary or annoying), and overdoing the graphics where they don't need it while ignoring the parts with bad graphics. These are but a FEW problems I've encountered. Unfortunately, there are many more. 4/5 because I feel nice.
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i have a suggestion, plz make the wild much eaiser. Its very hard to find some1 close to my lvl to plunder. Maybe a search tab for lvls.
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The more I play, the less I like it... to the point that I absolutely hate it. And paying to skip a battle? That is absurd!
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It costs 10 gold to remove a skill?
If I had known that I'd have waited for better ones before giving them any. I just gave them whatever skills I had, thinking I could remove them later when I got better ones...
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Just when you thought this game couldn't get any worse, they cave into the demands of a small handful of elitist gold-buying players and make the dungeons (which they already played through and won't play through again) harder, thereby pissing off the free-playing majority, but at the same time increase the drop rate of rare items, thereby decreasing the value of items already purchased, but just so happen to also release "red items" for the elitists to piss more gold away on, thereby pissing them off too. Screw you COG. Be damned if you're ever going to get one cent more of my money OR one second more of my time.
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let me restate joppelarius's problem with these games getting badges. Single player games get badges when the community decides that they are good and by and large single player games with badges are fun. The MMOs on the other hand pay for badges and are generally crap, while there are a few really good multi-player games on kong (transformice comes to mind) they are not the ones that get achievements. If they were, no one here would have a problem with it.
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Would just love to have a delete character function, so that i can try out humans and elves... That or multiple character spots.
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VERY IMPORTANT GAME TIP:
Every time u go up 10 lvls u can get 10 free coupons n silver, just click on the goal icon and then click on the arrow u will get the reward.
Hope this tip helps u all
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Needs a failsafe to remind you when you are going to attle without having deployed your main team as attack formation. I often put them in defend formation, to guard my castle, when I'm not playing, and then I go into dungeons when I start again, and lose, with my one attacking hero, and have to pay coupons to be able to continue.
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One thing I would desperately desperately want as an alliance leader is the ability to mass mail. I am not always online at the same time as my members but I want to keep them up to date and motivated. I want to show an interest in them, and let them all know they can ask me for help. But few read the news (especially when you consider one of my worries is some don't know you can go into the alliance) and I don't have the time to mail 30 members individually. Basically having a mass mail system would be wonderful.
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This game could really use some sort of "stash". The severe lack of inventory space bothers me a lot! Having to pay to get just a little more is just poor game design imo.
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The translations are terrible. Every time I have to read anything in this game, the grammar Nazi in me kicks me in the mental balls.
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The concept of being able to actually do stuff while building yourself up is quite good. The problem is that it is poorly executed. Its difficult to get into a story when constantly facing grammatical errors. The units are controlled by A.I. which ruins the strategy of the game, and the fact that the A.I. is stupid, attacking enemies who have the advantage, only worsens the battles. I get the feeling this game really could be something, but need serious cleaning to be considered "Good".
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is it just me or is it a bit stupid that u cant upgarde more then one structure at a time? seriusly people, design games better, we dont want fancy buttons and extended scripts, all we want is a simple and fun game. is this too much to ask for? -_-
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its a good game but its needs work on gold keys im level 17 and i have 7 gold tresure chest but no gold keys with out paying for them
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This game would be infinitely better if we had more control over our troops, or at least the ability to set more of a strategy. If full control isn't possible with current coding why not give us some strategy options? Like kill the weakest enemy rather than the one that's in line of sight, or kill the enemy that our troops have a bonus damage buff on?
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the quality of the wheel decreased really, ex: you cant get 5 astro books anymore, and the chance of getting gems increased
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Not much lag.Good graphics.A ok variety of troops.I like how the troops are like upgrading like a weak one above then the stronger of it below.I dont like how long the tutorial is.I dont like that no quests give resources
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why don't they make the continues log in bonus permanent as more people enjoyed actually enjoyed getting summoning horns everyday
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Anyone who should've gotten the hard badge but didn't: Use the "Report missing achievement" link. I sent in a screenshot of the Goals menu showing I'd done the fourth dungeon, and was given the badge the next day.
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@gravedoom1: Really hope you're right. I'm in the same spot as ampzone; just completed the fourth dungeon, but badge text still says "[Best so far: 3]".
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"Click equip".... "this item does not exist." ME: WTF?
"Click sell".... "this item does not exist." F'n game and its glitches!!!