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Four flaws: No progress bar. I always wondered how close I was to the end. It sometimes gets very hard, then you just go easily without dying after finishing it. Checkpoint distribution: There are some checkpoints very close to each other, then you may find the next checkpoint miles away. Jumping system: There is no reflection of the angle of the platform you land on. Also sometimes, you can't really know if you'll be able to jump or not. -0.5 for each, 3/5
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And you know, what is the worst? I completed this shit, but never got the badge. And why is this shit lagging? Maybe giving it a 2/5 was an idiot thing by me. Extremly overrated!
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Very bad game. How can someone create a sh*t like this in a great game engine like Unity? In the bigining it's fun, after that it's boring and near the end it's frustrating and makes you angry, very angry (the boring effect remains). The music makes you much angrier (fortunately you can mute it). 2/5 just because the idea is good.
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a neat concept that goes on way too long and gets awfully frustrating. sometimes you just slide right of steep slopes, and when stuck on small platforms it becomes impossible to tell where you are in a bounce. It's impossible to unpause the game without messing up your current position. This game definitely should have used a stage or level structure instead of one indefinitely long slog.
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I liked this game for the most part, but there was a few issues that just hurts it quite a lot. First of all, the hitboxes on the spikes were pretty terrible. around 80% of my deaths were due to getting impaled on a spike that clearly wasn't touching me. Some kind of progress bar or level numbering would also be nice since it's hard to feel any sense of accomplishment when the game just goes on and on and on without pause. Finally, it started dragging a bit by the end, and by the time you brought out the giant spikes (which were functionally identical to regular spikes given the design of that part of the game, since missing a jump there would have been instant death regardless of the size of the spikes) it just got dull. Overall, good concept and nice aesthetics, but you flubbed the execution a bit.
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The Unity Web Player is not currently compatible with the operating system that you appear to be using.
AAARRRGGGGHHHH!!!!!
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Well seems the demo version, the line is black, and this one, the line is white, sigh, first time in awhile i failed to earn a badge of a day.
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Excellent idea and concept and the initial challenges were unique. However, when you started to lengthen the game by combining said obstacles into every possible permutation, it seemed self-serving. In addition, the conclusion seemed too abrupt for a game 20-30 minutes too long.
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omg this was SOOOOO long! I kept thinking i was almost done, and when i was done i got teleported back to beginning -_-, I died trying to read the text and move my line =( challenging puzzle though =) 5/5
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I'm sorry, but I have to give this game a 2/5. I give you props for a good/unique idea/concept, but you lost it with how long the game was. Lost it's fun factor long before the game was over...
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I don't know if this game is "fun" per se, but this is definitely an interesting new idea, and every part - the programming, music, and level ideas - was clearly well-crafted. If I owned a game company, I would ask if I could hire you all. Unfortunately, I am merely a gamer, and this was not a terribly fun experience. The biggest problem was the high difficulty, the few checkpoints, and the slow respawn times. That combination made it very frustrating to die, and you're going to die a lot in this game. 4/5 anyway for skillfully crafted game.
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beat it and didnt get the badge... *shoots self in face..am i really about to play this chore of a game again?...* :(
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Uh, a white line on a white background? I occasionally see a white "nick" appear on one of the grey boxes, which is assume is my line intersecting with them... Is this a bug with Unity? I get the same inability to see the line in Chrome and in IE8.
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If your playing this for the badge, don't. Takes almost an hour. If you enjoy frustrating jumping platformers with spikes, you ate too many paint chips as a child.
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That badge was way too hard to be just a medium. When a speed run on youtube says 27+ minutes... You know you're screwed.
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Thing's To Fix:
Music: Shouldn't Have to mute terribad music, it should change at least once
Respawn time: It just irritates you
Progress Indicator: Serious it just feels like it goes on FOREVER
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Every so often I come back to Kongregate and go through a period where I'll hit up the daily badge and then roam around for awhile. First time I completely lost interest in a game while pursuing the daily badge.
Game itself has some interesting concepts but fails when put together as a whole. First daily badge in awhile that I don't feel like completing during my stints here at Kongregate.
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This game is a hell of a lot better than I had first expected it to be. It is actually rather symbolic honestly, at least in my eyes anyway. You start slow and the obstacles get more and more insane, failing you go back and have to try again until you succeed. Pure determination is the only way through this, no amount of grinding or time spent standing will help you. It is constantly moving, even when you don't want it to or when you aren't yourself. You get to the end and you get a moment of success before you die. No escaping it, no way out. Absolute failure, inescapable fated failure. Then you start all over , straight from the beginning. Kind of like life you know? I might be over thinking it but I like this game, definitely going in the favorites.
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Wow, that was much harder than expected for a medium badge. Fun but very frustrating and can see why people would lose interest. Some stages were a bit more luck than skill.
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I am not downloading anything to play a game. Sorry developer this is not the game for me, no matter how good the badge is.
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Adding insult to injury it restarts the game when you win. This game could've been a neat concept, instead it basically turned into a tedious repetitive game. The new elements were fun, until they were overcomplicated for the sake of complication, not skill.
Worst part: When your line slides.
Best Part: The Music, which is tedious and irritating after a bit.
Honestly too many bugs and while I did complete it, it wasn't worth the effort.
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Wish there were levels so it wasnt just one long thing. Also the long respawn time is probably the worst thing about the game