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Please add a progress bar or percentage complete meter of some kind. creative amount of challenges throughout the game.
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Guys, seriously? P or click to pause, and that menu is where the mute button is (right in the instructions, and I even figured that out on my own...).
Honestly, this game stopped being fun after I had been playing it for about 15 minutes (I'm at about the 30 minute mark). The new mechanics are cool, and the game is unique, but I just got bored and annoyed at the part where you're on the grey sliding blocks dodging spikes. A progress bar or some way to tell "you're getting closer to the end" would be nice.
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I kept getting strange little lag spikes every now and then which killed me. Other than that, not a bad game, just wish either it were a bit shorter or atleast broken up into levels. Progress bar would be nice too as stated prior.
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Wow...when I played for the first couple minutes, I said "meh" and was about to leave. Then as it progressed it got more complex and when I thought you'd run out of ideas...BAM...new mechanic. Great polished game for such a simple concept!
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Why spikes kill you when you are not on spikes? I mean near edge of grey, but still on grey :( Shouldn't the spikes be to kill you, not grey?
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a really fantastic game! The only thing is that I find the various lines at the checkpoint quite confusing and first thought it's kind of a trap... would be great if these lines would have a slightly different colour (plus the already mentioned mute/pause-button)
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Would definitely be better if it was a Principle of reflection, rather than it actually "jumping". Would make the rotating parts much more challenging and entertaining.
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Disappearing line issue: dear capricorngames, if you don't know how to fix the bug at least simply choose a different background colour other than WHITE so we (users experiencing the bug) can see the line when it turns white (80% of the time!). Thanks.
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I like how some of the comments about the line being invisible are being down-rated while others are being up-rated. Yes, the line is invisible (permanently for some and temporarily for others) for some people. And no, just because the glitch doesn't show up for you doesn't mean it doesn't show up for others. This game is pretty much unplayable for me and I would really appreciate it if the glitch was fixed so that people experiencing this could actually try out the game.
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I always had a black screen and now I finally have figured out how to solve the problem for me! I have kongregate zoomed in on firefox so I simply pressed ctrl+0 to go back to the original size and the black screen disappeared. I hope this still helps some of you! =D
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This is the game that never ends. It just goes on and on, and then, you think it's over but it starts again, cuz this is the game that never ends.
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yeah its fun
for the first 10 mins
the next 20 are a pain in the ass, as of this comment, i havent finished it yet and have no freaking clue how close i am to the end, right now the only thing keeping me playing is just beating for the sake of beating it
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45 minutes and I'm finally done! Phew, was good fun but took a lot of concentration and frustration at some points! Altho you might want to recode the spikes because sometimes I clearly didn't touch them and it registered as if it did. Just dome friendly advice :) Congrats on the fun game!
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There is no way I can give this game 5/5 because of the "no bouncing near corners" glitches and the consistent lag that only comes up at specific parts in the game. Seriously, I fell directly through a platform because of it. Fix the bugs and the lag (are those loading points? Is that why it is always at the exact same spots?), and this is a game that certainly deserves a 5/5.
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I seriously wish there would have been a progress bar. Otherwise, the game is very fun and engaging.
For me there was also added fake difficulty because my browser constantly hiccuped and lagged, the reversed gravity spike spinning platforms are quite more difficult that way.
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I like the automated progress and the intuitive game play. It was not obvious however that the black squares are save points and they are very distracting and almost always caused my death. It is a little long for a single level and should probably be broken up into 2-3 levels for a more rewarding progression.
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There's a pretty bad glitch in this game; if you load a saved file, then die without hitting a checkpoint, you go all the way back to the first checkpoint in the game. This happened to me, and when I triggered that first checkpoint, I had irrevocably lost all my progress. Please make a fix for this...
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Thing's To Fix:
Music: Shouldn't Have to mute terribad music, it should change at least once
Respawn time: It just irritates you
Progress Indicator: Serious it just feels like it goes on FOREVER
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I hope those that enjoy the game will notice that I'm making constructive criticism before voting me down.
I disliked:
Not being able to see where the start of my line is at all times, especially with how often you have to wait and let your trail cover you.
Long respawn waits followed by sudden spawning (perhaps let us click to respawn?).
The graphical 'noise' when respawning, hitting a checkpoint, etc. that do nothing but distract during already difficult moments (the worst was the ad to buy the game. During a non-dangerous stretch would have been fine, but while I'm also being introduced to a new game element? Really?).
I just felt that there were far too many things that had me going "When will this game be over!?" instead of "I can't wait to see what's next!".
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It's not that game is bad, because idea itself is nice. But there are few terrible design mistakes that seriously lessen enjoyment of playing this. First of all, difficulty consistency. For around first 10 minutes, it's slow, easy, relaxing. One could think 'relax game'. But later it gets harder and harder, where passing single element can take many tries. In game that player 5 min earlier would consider relaxing. Second flaw, it's lenght. It's fine that game is long, it's not fine that there is no indication at all how long it is. It doesn't look like big game at first or second glance, and any player sitting to it with limited time will throw it away frutrated, because not only he couldn't finish it, he doen't even know how close he was to end. Some progress bar/map would solve it, dividing it into levels would help both this and first flaw. Even if you can stop anytime and just continue from menu, it's not the same.
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this game has a bug. I hit a spike when I was in one of those reversed gravity zones. something went wrong when it respawned me. I hovered over the spawn point, but it never released me. I was able to go to the right, straight though all the remaining obstacles. made to the end and kept going for infinity. nothing but white space. http://imgur.com/a/jNATq