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Some cool ideas. But patience is the key to success here - I'd get more out of a faster paced test of mechanical skill.
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Collision detection on the spikes is so far off it makes the game unreasonably frustrating. Game could be interesting, the new mechanics are added at a reasonable pace, but it just lacks whatever it is that makes me want to finish a game.
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Developer pro tip. If you're going to have bad detection on your spikes don't put a damn great big number over the top of them.
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Damn long and annoying. Deserves endurance badge... was fun at start, but then it got boring and I just waited it to end. Felt like it just continues forever. Really needs progress line or something like that.
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Platformers: The genre of game I most commonly find myself saying "Aww... Now that's just mean. :(" Great game, though.
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My first interaction with the yellow cubes I was like, meh. I figured they were just blocks that fell away after you touched them once, like disappearing platforms. Then... ermahgerd, very nice, unique, idea built in and implemented with tried and tested elements. Overal 5/5, would not play again. (The agony of such a beautiful game)
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@HQna You don't need a pause button. Just click on the screen. A pause menu will show up. In that menu, you'll find an option to turn the music on and off, so you don't need a mute button. Hope this helps...
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I keep reloading this game day after day in hopes that you would have fixed the white lines problem. + if you have the same problem so it gets fixed 0_o
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Tried on a second PC and same problem with the white line. Game us unplayable, author appears to be unreponsive in tackling an issue reported by a number of players
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Well if you want to be really pedantic, Vaatula, this is not a Jumping Line OR a Jumping Ray. A "Line" in geometry is completely infinite in extent, and a "Ray" is a "Half-line", that is, it starts at an endpoint and goes to infinity. This game should be technically called "Jumping Line Segment". (Not so catchy though, eh? :P)
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Very nice. I really like the challenges, and there were sooo many. But, I also would have liked a proggres bar and for you to reduse the respawning time. ( The respawning time is really annoying, that was my worst problem.)
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I would recommend taking a screenshot of the finishing screen of the game, as if it fails to submit correctly there is no way to prove you have completed the game
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This is just an amazing game, I think it's time to show my gratitude to the creator of the game. I remember finding the game randomly on the actual release date of the game. Ever since I've returned like every 2nd week to play this game from the lelease date. It's really relaxing, and taked my mind off all the stress. I will buy the game to support the creator, and I hope you will continue to create great games like this. before I leave I do have one question though - where can i download this fantastic soundtrack?
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There have been some points where I lagged and that caused me to die. I don't know if it was my computer, or an issue with the Unity program.
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that's it. i give up. i don't even know how many levels are left. i spent one and twenty minutes or something but those THORNS AND MOVING THING!! but i see this is a good game though
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That badge was way too hard to be just a medium. When a speed run on youtube says 27+ minutes... You know you're screwed.
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The pacing of the game is frustratingly slow. I never found myself challenged, other than my patience, and there are a few sections with huge gaps between save points. It's an interesting concept, but I feel like it needs to be made more challenging from a strategy standpoint, rather than "Oh, I missed my jump, now I need to wait 30 seconds for the block mosey back over here".
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It appears that you are using bounding box collision on the spikes which seems counter-intuitive to me. I would think the collision bounds should be triangular.