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Man the controls are so clunky that the more intricate and complex maneuvers needed to get past certain parts are basically destroyed. You just can't. It ruins the game and frustrates the player. It's not that you didn't get it, it's because of a certain bug or the damn game won't move fast enough for you to progress in the level..
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Is there a complete walkthrough for this available anywhere? YouTube's got the Body levels and first 2 Mind, but that's it. I need help on that stupid vine-jumping in Mind5...
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this really could and should have been a 19-question quiz that goes straight to the diagram. the whole wrapping of a good concept into an awful platformer and fruity boardgame just kills it.
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I am rather stuck on mind level 4 and Spirit level 5, both of them I can't figure how to get beyond the beginning. In mind I get to the first boulder and I can get it to bounce out, and I can even get to the left side of the boulder but I can't figure out how to get the boulder to the weight device. In Spirit 5 I feel I need to either utilize the shadow or find a way to get on top of the moving platform but can't figure out either. Guidance would be appreciated.
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Is this a bad commercial for playtheend.com? Cus uhm, noone is going to visit it... 4/5 for the game. And -23/5for the lousiest commercial ever.
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Right, just found the WORST BUG. As you're sliding on the blocks, if you move forward you wan fall back off the block. Starting to get beyond fed up of these.
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I really like this game, but there are a few glitches that take away the fun. I've tried to load and reload the game several times today and it's stuck at "creating character". This after waiting forever for it to load in the first place. Also, sometimes in the Deatmatch game (which is great), the game gets stuck where the opponent is supposed to play but nothing happen. Then I have to quit and start the game all over again. Frustrating.
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how do you turn on the second light switch in mind level 5? after you have opened up the gate? I just can't jump from the second vine.
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You know that thing where you devote more time to gameplay than you do to atmosphere? Or the thing where you spend more time developing atmosphere than you did at the gameplay? Well, you sucked at both. This game is unplayable. You tried to do all things at once, and managed none of them. Even the simple bits, the card bits? They didn't WORK. This is, in the simplest terms, a game in predevelopement. You get a 1 out of 5. Make it actually FUNCTION? We'll discuss 2. Perhaps. But first I should beat you about the face and neck for making the closest thing to red, "Mary Kay Pink." And then rape your family members. You know...for ambience.
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1/5. The deathcards game is fun, but why the hell do you need to go through some tedious poorly designed platformer to get to the puzzle game? What's the point in that? I considered quiting on the second level, but the 3rd level made the decision final. Screw the medium and hard badge. Here's a one-way ticket to Neveragainland.
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Yuck. Everything takes ages to load. The controls feel incredibly sluggish. The sound has this irritating grinding sound going all the time, so you have to mute it, even though the music sounds like it might be good. This could have been something quite interesting, instead it's a horrible mess of good ideas and incredibly bad design.
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lil buggy, it happens, load times are long, but its a large game so thats totally fine, the links off kong to play the real version of the game is totally crap and i stopped playing after unlocking my first death item and got linked off kong to find out what they do, forget it, its not worth my time
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This game author NEEDS to read cracked's article on things a game developer should NEVER do. At least 3 of them are violated here and it's FREAKING FRUSTRATING. 1/5
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This game is too hard at times. I like Deathcards, no complaints there. Win some, lose some. Once I got a draw. :) The philosophy is amazingly good and regardless of how the questions were answered it adds tremendous intellectual value. The only complaints are about playing the stupid levels with your avatar! They look amazing but the gameplay is too hard if not impossible in some spots. Also the time challenges are ridiculous to the point of being impossible. At least some of the star challenges are doable without too much strain. The light/shadow power is too weak and unhelpful at points. jumps are absurdly small.
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I Agree with Pikuveli, and would also like to see an option to CUSTOMIZE the controls, rather than have them set, cause I rather be able to enter doors with DOWN and JUMP with up.... and other stuff like that,
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if not for the glitchiness, it would be 5/5. beautiful, good design sensibility, and engaging. controls need polishing. 4/5
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You know, if you reset all the progress I made since the last checkpoint upon death, why not also reset the time I used? The way it is now I have to manually reset the level every time I make one little mistake while trying to beat the time challenge.