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It's awesome, except for the ending. After exiting the train you leave the player completely confused, he falls some and then the game ends. At least write a damn message what happened!
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When I disarm the devices on the train by placing the luggage together to cancel out the signals, the arrow/WASD controls stop working, effectively freezing the game. I have tried this multiple times, placing the luggage in different places, and this occurred both times.
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Even on fullscreen, this game is too big to fit on a 1366x768 laptop screen. I've never played a browser game so big. Do we really need the extra space?
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I appear to be stuck in the level where you must do something to a spire, but I don't know what to do. It's the level after the train, which was also confusing.
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Ok, somehow got out of being stuck last time, but now I got stuck in a wall (i'm not sure with what) after putting the suitcases together, without a way out. Walls should push you out of them or something, just in case something like this happen.
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It was so sick putting the doors in line to see for ever into the white. Too bad I couldn't see myself standing in the door. :(
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This is what happens when you dump Portal, Paper Mario, and Grim fandango in a hotel bathtub and smoke it...interesting...
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I assume this is a dev area that shouldn't of been left in, as holding R zooms the camera out, then just resets the falling all over again. FIX PLEASE!!! Otherwise, great game!
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Not sure if this is just something that's unfinished..? But on the train, if you remove the luggage and/or the restaurant sign from above the door, the door leads to an empty room. If you go into that room, spin round 180* (back looking at the door to the drivers), you'll see a spanner, grab that, walk back into the drivers room, put it above the door, and you'll see a half finished room. Walk into it and you'll drop off the train and just fall forever surrounded by some weird looking towers... Is this meant to happen? Or WTF? Please vote up so we can get a response.
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i liked the game idea but i never knew where to go really and always ended up somewhere new with no ability to go back, eventualy i fell into nothingness and lost, i want a badge...
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I enjoyed playing this game. i see why it was nominated "Top Unity Player Game Of The Year" on kongregate.
This comment is to be "+" because i said so. xD
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Would have been five stars except for bugs. Still a pretty brilliant concept. Would love to see this expanded into a full-length game.
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Agree with other users. Great game until train (5/5)... then... it started getting buggy and I realized you didn't actually finish the puzzles in the "luggage room" - then the jumping into the end with no puzzles was COMPLETELY disappointing. For $10k i was expecting a longer gameplay and less bugs (3/5). Congrats to you, though I think the 2nd place game honestly may have outshone you...lucky maybe. Enjoy the money! Make more cool games ;) Like the interactive puzzles, though!
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Whoa, trippy.
It has potential. However... fixing the "getting stuck in doors" bug absolutely NEEDS to be fixed. And a proper end would be nice, too.
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Well, got stuck in a wall and the reset button doesn't work :/ Funky concept though, could be good with some polishing.
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The idea is very very cool! You should be proud of yourself really.. :)
I'm pretty happy to see people making good things around.. BUT
i think you could do it the game itself better... the first too rooms were cool.. and the forest\park\river..
looks poor and it was hard for me to get the idea.. of what I should do..
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Original concept gotta hand you that, but I thought this game was just an eye sore to puzzle games. Its like portal but just way more complicated for no reasons at all. Good job all in all but a 2.5 is all you get from me. Fix the game before you win contests mah boy.
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Your game crashed my display driver, I had to restart. =)) My computer's a veteran. I wonder how is the feel when you play newest games on the super speedy graphic cards. 8/