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Comments for Nightmare Runner

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ImWatchingYOU541

May. 31, 2012

Under rating threshold (show) I love it when the developers actually respond to our comments 'cause its good to know they're human.

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(1742)

Developer response from clockworkmonster

I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!

VDOgamez

Jun. 12, 2012

Under rating threshold (show) I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.

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(586)

Developer response from clockworkmonster

That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.

alt99

May. 31, 2012

Under rating threshold (show) a few issues... 1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole. 2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on. 3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.

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(912)

Developer response from clockworkmonster

UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!

blckdrgn2240

May. 31, 2012

Under rating threshold (show) I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.

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(808)

Developer response from clockworkmonster

UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.

Drone232

Apr. 10, 2013

Under rating threshold (show) Am I trying to escape from the realm of Cthulhu or the realm of Hermaeus Mora?

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(108)

weirdguy

Apr. 10, 2013

Under rating threshold (show) I like at the ending that you still haven't stopped firing your gun nonstop.

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(5)

SCOURGED

Jun. 13, 2012

Under rating threshold (show) When I saw the progress bar at the bottom I thought there would be a giant clockwork dinosaur boss...

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(9)

Developer response from clockworkmonster

lol... That could be cool!

XxArachitexX

Jun. 13, 2012

Under rating threshold (show) This game was interesting at first, but it's irritating that running speed doesn't increase. The game seems linear, and even when the game was meant to be like this, it shouldn't be this obvious. Also, upgrades/powerups weren't very interesting. Suggestions: make this a maneuverable game, not another 1-button game. Maybe add an upgrade for running speed. A jetpack might also be a decent idea for jumps that are annoying, instead of just making the platforms slightly longer (short to tall narrow platform to a tall platform again). Possibly adding other weapons would revitalize my interest, but otherwise this is a solid 3/5 for me for good visuals, appropriate music, and a decent idea to start. I'm sure your sequel will be great!

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(9)

Developer response from clockworkmonster

I´ll make a sequel with more stuff... And I´ll use the feedback received. ;-)

Urbany

Jun. 18, 2012

Under rating threshold (show) You should add different characters that unlock with each level which have different specialities, like one of them jumps better but other one is a good shooter etc etc...

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(9)

Developer response from clockworkmonster

In the sequel. I have 3 new characters animated right now!

Chubbly

Jun. 17, 2012

Under rating threshold (show) needs checkpoints to restart from

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(9)

Galactus

Jun. 01, 2012

Under rating threshold (show) Boring after the 4th run. How about a money system for upgrades or something.

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(9)

Developer response from clockworkmonster

In the sequel.

STEALTHxXxTIGER

Sep. 21, 2013

Under rating threshold (show) sometimes i accidently jump before i am meant to and end up falling down the pit T_T

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(7)

yourMaggi

Jun. 17, 2012

Under rating threshold (show) i feel like this game could have been made into a scifi rpg. like there is some story explaining why this Neo-like character is stranded and fighting to survive on this alien planet full of kthulu inspired metroid-xenomorphs. *fun game*

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(8)

sibkid

Jun. 14, 2012

Under rating threshold (show) really love the game... end felt kindof empty, though. One last boss at the end that you have to kill to get to the end of the game would feel so much more accomplishing

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(8)

Avaruus

Jun. 14, 2012

Under rating threshold (show) Nice and casual - but maybe a bit too casual for its theme; there's no horror element or any kind of adrenaline rush, you just shoot these tentacular things. Pop pop. When you lose, it's due to a little mistake in a jump that makes you think: "Oh. How dull." But it was nice. I wouldn't mind seeing a more action-oriented version.

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(8)

beeble2003

Jun. 13, 2012

Under rating threshold (show) I much prefer one-button running games where holding down "jump" for longer makes you jump higher. That seems a much more natural way of controlling the character.

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(8)

Developer response from clockworkmonster

I´ll fix that in the sequel. Very hard to rebalance everything right now...

BoneyBoy

Jun. 01, 2012

Under rating threshold (show) Tentacles... Nightmare... Ah! The main character is a Japanese schoolgirl.

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(8)

Developer response from clockworkmonster

I like that idea... Maybe a new character for Nightamre Runner 2.

xS0N1Kx

Apr. 10, 2013

Under rating threshold (show) It was pretty easy. I beat it on my second try. I think upgrading and adding levels would make this game last longer and make it more challenging. Solid 4/5

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(11)

The_Freeze

Jun. 17, 2012

Under rating threshold (show) I was expecting an infinite shotgun perk to be the last upgrade. I was sadly mistaken. Regardless, 4/5.

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(7)

Developer response from clockworkmonster

I´ll have that in mind.

chemiisan

Dec. 15, 2015

Under rating threshold (show) Dying RIGHT when I see the portal by falling is the most disappointing thing.

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(7)

Peirss

Jun. 18, 2012

Under rating threshold (show) A counter after pause would nice

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(7)

Developer response from clockworkmonster

You have a point, good idea.

LazyPAnda64

Jun. 18, 2012

Under rating threshold (show) you play once get like 9000m second time 4000 3rd 2000..... grrr this game pisses me off but i must play it agian!!!!

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(7)

tristan2653

Jun. 17, 2012

Under rating threshold (show) and maye upgrade he weapon

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(7)

yourdeath1997

Jun. 01, 2012

Under rating threshold (show) You should add a skill tree. Every time you level up, you get to choose from 2 or 3 choices to upgrade your character.

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(17)

Developer response from clockworkmonster

Interesting idea...

terpesa

Apr. 10, 2013

Under rating threshold (show) The achievements page is not very colorblind friendly....cant tell what I achieved. Great game, thanks.

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(4)

Thoughtrand

Apr. 10, 2013

Under rating threshold (show) Excellent game. Kept me entertained. For your sequel some sort of buyable upgrades or choices leveling up would make me even happier :)

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(4)

androo534

Apr. 10, 2013

Under rating threshold (show) i had double shield and fell in a pit at 10371 meters :/

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(4)

HugguH

Apr. 10, 2013

Under rating threshold (show) Quite nice concept but leveling up doesn't make you feel any stronger and having to restart all the way from start is kind of annoying since the first half is mostly a time consumption. Also I don't get why there is high score when it's obviously RNG (random) whether you actually get "enough" multipliers during a run. If their positions were fixed it would be another story. High score is usually useless and irrelevant to satisfaction of gameplay anyway though. As some have mentioned this is more about the platforms than the monsters, perhaps this could be balanced using some kind of trick, similar to Shield in function, that allowed you to hang on to a cliff edge and get up again. 3/5

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(4)

klausiboyer

Apr. 10, 2013

Under rating threshold (show) where did you get the font of the game over screen? i would really like having it :D

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(4)

CohlK

Oct. 11, 2012

Under rating threshold (show) the sequel needs an upgrade system, with a lot of skills and 3 skill trees :/ just a suggestion

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(6)

dre500

Jun. 23, 2012

Under rating threshold (show) Does the ground bleed, or do your bullets explode into a red burst?

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(6)

Guanidin

Jun. 17, 2012

Under rating threshold (show) I love everything about the game: the setting, the atmosphere, the background, even the font. Was a little hard but eventually managed to win. Would love to see more of that, even in a totally different genre.

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(6)

icehalo

Jun. 13, 2012

Under rating threshold (show) It's nice to look at and nice to play, but it could got a lot further by respecting traditional gaming dynamics. EXP should be earned by running and/or killing monsters, or if you want to keep the current system it should be renamed. You should be able to hang on to bombs, and potentially to choose which skills you want to invest in. I also reckon you could put in another two levels without adding much and it would still make the game satisfying. Ground tremors/features would be interesting. Still, well done!

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(6)

Developer response from clockworkmonster

Interesting ideas...

JRCameron

Jun. 13, 2012

Under rating threshold (show) If I get a Bomb, I am not always in a position where it would be a good thing to set it off at that exact moment. Perhaps getting a bomb should let you hold onto a bomb, which you can then activate at any time. That opens up the skill avenue of "Hold More Bombs" and "More Effective Bombs", where they have multiple waves of bullets per bomb and/or more bullets per bomb wave.

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(6)

Developer response from clockworkmonster

Interesting idea...

spider30

Jun. 04, 2012

Under rating threshold (show) that resut screen music... i heard it on creeper world! BTW nice game the monsters remind me of those squid/octopus things from the matrix.

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(6)

Developer response from clockworkmonster

Music is from Kevin McLeod, many games use it...

Desent

Jun. 03, 2012

Under rating threshold (show) it gets boring - it would be better if you sped up as the game goes on

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(6)

Developer response from clockworkmonster

In the sequel.

Borizio

Jun. 01, 2012

Under rating threshold (show) cthulhu

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(6)

Developer response from clockworkmonster

Ph´nglui mglw´nafh Cthulhu R´lyeh wgah´nagl fhtagn...

Sebito

May. 31, 2012

Under rating threshold (show) Very Lovecraftian creatures... i liked!!

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(6)

Developer response from clockworkmonster

Ph´nglui mglw´nafh Cthulhu R´lyeh wgah´nagl fhtagn...

theomen5

Sep. 25, 2012

Under rating threshold (show) Lovely game, good objectives and pretty challeging -_- 9/10

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(5)

charlieboneguy12

Jul. 12, 2012

Under rating threshold (show) They should add check points maybe because it can get quite tedious when you get really far on and die and have to do it all again...

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(5)

mastermandzi

Jun. 21, 2012

Under rating threshold (show) Awesome game, maybe the sequel could have some sort of story? Oh well just a thought. Good game though, I enjoyed it and best of all the levelign system! Thanks for a great game and keep up the good work!

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(5)

tristan2653

Jun. 17, 2012

Under rating threshold (show) there should be more than one leve make it a lil longer

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(5)

9qwertyu9

Jun. 17, 2012

Under rating threshold (show) I WOULD die at exactly 9001 meters. On that note, I quit this game.

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(5)

hellmannn

Jun. 17, 2012

Under rating threshold (show) hard mode is giving much more score

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(5)

TheDigitalNomad

Jun. 14, 2012

Under rating threshold (show) I completed the game but didn't get badge credit. :/

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(5)

onetwothree4

Jun. 13, 2012

Under rating threshold (show) Why the heck can't I just stay and fight if my weapon kicks the crap out of everything?

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(5)

Developer response from clockworkmonster

...

serifina

Jun. 13, 2012

Under rating threshold (show) A few comments: The game is interesting and nice, and the music's decent, if a little repetitive. The graphics work and the levels and powerups are all right. The stumbling block is the platforming and controls. Being unable to control your jump height is not an example of good controls. It's artificial difficulty for the platforming, which is somewhat finicky. A suggestion for proper difficulty: Allow controllable height distances, vary the platforms more (see Canabalt for examples, and I know this had to be at least partially inspired by that), and possibly include more/faster/trickier monsters to distract. As things are right now, this game is, at best, 3/5. Not bad, but it needs improvement. Also, those don't look like aliens, they look like Cthulhoid monstrosities (I know many Cthulhu creatures are from space, but Cthulu itself is not.)

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(5)

Developer response from clockworkmonster

I´ll make a sequel with more stuff... And I´ll fix the jump. ;-)

ChrisDaPatriot

Jun. 13, 2012

Under rating threshold (show) Dang it... I made it all the way to the end just to be killed by a boss since I didn't kill it before getting into the portal, thus resulting in a game over... Really big turn off... :/

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(5)

DarthJoe

Jun. 06, 2012

Under rating threshold (show) I really like this game but I think that there should be more items and harder jumps. Also include enemies that are only vulnrable in certain spots like shells armor etc. Overall I really enjoyed it.

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(5)

Developer response from clockworkmonster

mmm... enemy weakpoints look interesting...

vegetalss4

Jun. 05, 2012

Under rating threshold (show) This game took a different tone once I realized that all the creatures from the far end of the screen took longer to reach you than if they had merely been hovering over the terrain. The only explanation possible would be that they are fleeing from the player. by extension what really is happening must be that the poor octopeople are fleeing from the horrifying creature whose eyes reveal the same death that it spews to slaughter them, all the while their bravest warriors and most loyal pet's sacrifice their own life in a futile attempt to stop it.

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(5)

Developer response from clockworkmonster

No real octopeople were harmed in the making of this game.

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