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It's incredibly annoying to have a big combo wasted if you kill the opponent with the first few attacks. When you still have attacks left after you have killed an opponent, you should automatically use the rest of the attacks on another, preferably giving the highest priority to one with armor that's weak against your attacks.
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I read the comments and i really have to answer them: 1) the skills are not-at-all useless or infrequent, at least for warrior. Many times they saved my ass. Just upgrade them so they take 5 turns and you'll get them fast enough. I just wanted to say though their first use should be free 2) it's not rock-paper-scissors, although it's still not *that* tactical. But you mostly need that tactic when you're fighting 3 enemies. 3) I think if you enlarge the grid it will get tons easier so don't do that unless you're planning on putting in more tile types. i give it 5/5 'cause it kept me long enough :)
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Jesus, i thought everyone was exaggerating this games problems, but realizing some of the gold standards are near impossible...2/5
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Hi, I like this game, but there are some bug. It's impossible to replay all the missions if you finished with one, because after a battle what you won it goes back to the store, where you can click just to exit. If u do this, it goes to main menu (or hangar?) where you click to start misson, it goes back to chapter select, and u can only replay the first missons… . This bug is very disturbing. Regards,
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I am going to refrain from rating this game because I can't be fair and I quit after chapter 4. 1. Trophies are totally luck based. I don't feel like grinding them out. 2. This isn't really tactical combat, it feels more like "rock paper scissors". 3. Skills are too infrequent to be of any real use (see #1). 4. Poor tutorial. What the heck are tech points? Point of the combo bar?
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Very repetitive game; so luck dependent that skill barely plays a factor into whether you get a gold trophy. The time constraints make shields and health tiles useless at best and take up valuable positions on the board at worst.
That aside, I loved the concept and the story/comic feel to the game; the RPG-style Jewel-Quest type game is one I love to play.
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I don't mind over the top dramatic animations overall, but the ones where the character jumps into the air and hangs there for awhile and then attack on the way down don't look particularly good because the enemy gets hit on the way up, so the downward attacks are completely ignored and just look akward, so those attacks really only slow the game down a ton by taking like 3 seconds to complete.
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This game is not luck based, you just have to understand a thing or two about rotational symmetry, which most people don't. The Manipulator class is my absolute favorite. I believe that this game is very innovative, has a great storyline and has excellent and original artwork. I think this game deserves a 5 out of 5 and it needs some badges. Please! :)
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There should not be this many shield bars early on, it makes it impossible to gold rank without massive luck involved.
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It would be kind of nice if the game was scripted so that it was always possible to get a gold. It's annoying to have to restart levels repeatedly, simply because you didn't get a very good starting setup.
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can you make the match grid any smaller? How about just two blocks to pick from? honestly with a grid so small this game is like your fapping to your awesome visuals, which are actually only ok.
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I think one thing that would help as well is allowing power tiles to be part of a chain at any point rather than only at the beginning. That would make them much more valuable.
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Great game I thought, just have to get used to the puzzle part of it. It's enjoyable and combat is very fun and addicting. I love it when you get the 12 hit combos because it feels so accomplishing! But yes, there are some things that can be fixed, but doesn't take away from the beauty and ingenuity put into this game. I have to say, I REALLY love this game, which I don't really feel say for a lot of games.
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wont lie though, .... a choice of characters would be nice, with unique features. felt pidgeon holed. really hope you expand on this though, really nice concept.
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decent game and options. decent cut scenes and graphics. interesting combat system and story. expands decent enough with comparable depth. i just wish... it was faster. each battle takes a really long time. if you make a second, or actually actively debug this version, allow an option to change the spped, or do it in the code to make it faster. my 2 cents.
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The best stratgy is to put all your stats in defense and one offense skill because you only need attack power for the last tiny bit of enemy health the major part is the annoying armor that you cant overdamage.