Under rating threshold (hideshow)
As in all games, I LOVE separate sound controls for music and sound effects. I like the sound effects, but because the music has 2b looped, it gets tiresome. So if the developers are reading comments & taking suggestions, please take this into consideration. I hope I'm not the only player who feels this way!
Under rating threshold (hideshow)
Anyone knows why the game freezes after defeating the last party on 8th mission? Cannoct pass trough, freezes every time, after thre last guy is down.
Under rating threshold (hideshow)
This game would be more fun if it took forever to get to use combo abilities. Enemies should have higher HP so we can chain more combos, which are fun and satisfying to do. Waiting for the tech counter to iterate is not................
Under rating threshold (hideshow)
it wont let me beat the game or go to the ending. i reloaded and beat the last battle 4 times now and it freezes at the last blow
Under rating threshold (hideshow)
um, is there supposed to be a cutscene after the last fight? Because it's not happening. It did award the badge, but...
Under rating threshold (hideshow)
Every time I win the last fight, game locks up and I'm just stuck there. Reload and shows I haven't completed the last fight.
Under rating threshold (hideshow)
for all those who lost their advanced or completed saves: search for the ISDataArmorXX.sol file (XX being 01 or 02 for save slot used) and move it to kong's root sol folder chat.kongregate.com, renaming the new .sol there, then reload game.
Under rating threshold (hideshow)
Why oh why does my game not fit within the Kongregate-allowed window? My screen is at 1920 X 1080 and still I can't get to any buttons which allow me to pass the level up screen.
Someone help?
Under rating threshold (hideshow)
i occasionally have trouble selecting the enemy i want to attack because another one is in the way. fix this please. maybe a list on the top/right?
Under rating threshold (hideshow)
Why on earth does it take so long to load this game? There don't seem to be anywhere near enough graphics and such to justify the load time.
Under rating threshold (hideshow)
Also4: Shield seems like a really crap benefit. It just gets in the way. Either make it worthwhile by, for example, having it act like a shield per unit or just drop it.
Under rating threshold (hideshow)
Also3: It's often near impossible to click on a moving sprite that's behind another. Werewolves are particularly bad.
Under rating threshold (hideshow)
Yeah, a 12-slot grid with 7 different types on it and fight mechanics punishing you severely (shields are like 3x the enemy's regular HP bar? Really?) for not happening to have 3-4 of the right color on the board right next to each other doesn't exactly make for a fun game.
Under rating threshold (hideshow)
whats with the ending....he just stands there after the last battle...cant click anywhere....not frozen...but had to refresh....very lame ending....or lack thereof.
Under rating threshold (hideshow)
Even when refreshing the game it won't work, I just finished the last battle a second time. But now at least I received my badge.
Under rating threshold (hideshow)
Got to report a bug. I just finished battle 7, chapter 8. The battle doesn't end, even though all enemies are dead. I played the game before and now quickly played it through for the achievements.
Under rating threshold (hideshow)
For those of you who got stuck after finishing the last battle, like myself: if you just refresh, you'll still have the "My name is John Turner" achievement for finishing the game, and all you need to do is just finish any battle (other than the last one, that one will just hang again) to get Kong to register it and award you the hard badge. + this to show this to others.
Under rating threshold (hideshow)
Thank God I got the badge:) Game itself is good looking and slightly addictive but way too luck based. Also, three skills/character is a little few and game gets boring because enemy's don't have any special skills. The concept rocks though so I am expecting a hell of a sequel... Untill then: 3/5
Under rating threshold (hideshow)
It's well drawn, but has a LOT of issues. Some suggestions:
* Equipment should buff one thing, with a minor buff to at most one other. Comparing loot right now just hurts.
* The power tile should act as a bridge between different tiles instead of forcing you to start on it. That would be more intuitive.
* Some explanation of tech points would be nice. I'm looking at this power with a number and have no clue what it means... is it cooldown? cost? For quite a while I thought the tech points in battle were being earned towards upgrades.
* Combos don't really seem to add much other than speeding things up. That makes them feel disappointing, especially when a 9-hit bounces because it's the wrong color (there were no right colored tiles). Consider seperating color from attack type, so you could make a chain of, for example, blue melee-red melee-blue melee.
Under rating threshold (hideshow)
I liked the story but the battles got boring. I played through to the end. It locked up when I first killed the Templar and displayed a message about the game creator doing movies and such. After reloading and beating the final battle again there was no such message and it still locked up (gave the badge the 2nd time). Other than end freezing the only glitch was on the equipment screen - when trying to unequip boots, their tile flickered fiercely.