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I have no idea what is going on in this game. The UI is so clunky and there's no explanation of anything - it's such a mess, visually speaking.
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Set up a chain of 5 attacks vs two enemies. First attack kills first enemy, end of turn??? Ummmm, no, now use the 4 remaining attacks on the second enemy
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Many graphical glitches, after extended play (starting chapter 4 for me) the game gets so bogged down I have to restart the window, and the 'combat' system is entirely luck based at 3x4 tiles. In addition to the goofy vampire storyline, but I get that some people are into it. 2/5 for buggy gameplay.
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There is some memory leak in the game. I started out on normal sittings, I later set it to low settings. At some point after filling up all my memory it crashed Shockwave flash
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Bad design, lots of times enemies are blocked by foreground visual stuff and cant be clicked nor are you able to see what defenses they have. Really bad memory leak as well, requires lots of restarts to get rid of lag.
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It's a neat start, and just needs a few tweaks to make it a great game. There are several graphical bugs, mostly seem to be zoom related. When you're in the tech or achievements window you can't see everything, and there are a lot of times where you zoom in to the battle so close you can no longer see your opponent's health bar. Luck plays a huge part with such a small field, I'm hoping that later in the game it will get larger than 4x3. Also, there needs to be some way to get back to the mission screen & menus from within a battle, and a quick way to restart the battle when you blow the gold trophy.
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Soo... This game is almost good. It jsut have to small grid, no tutorial and too much of the fighting system is based on luck. But good idea, and almost good story, but I didn't liked the ending. 3/5.
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There seems to be a huge memory leak in your game. After 15-20 battles, it turns into a slideshow, and the Flash plugin is using 1500 MB. I reload the game, it goes back to normal, and again after 15-20 battles everything turns to molasses with the memory usage going berserk.
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I'd have to say the tutorial was completely unhelpful to me because I still have no idea what attacks are better versus different health bars. Maybe I'm mistaken?
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I got bored after losing a couple battles, mainly cause I have no patience to watch all the animated battle scenes, I wish there was an option to remove them to speed things along cause then I might have an interest in going through with the game cause right now some battles just take forever when the time could probably be cut in half if the animations were removed, sure it wouldn't be as much happening on the screen but at least it would speed things along enough to keep me interested as the animations get boring after seeing them so many times.
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I consider this game to have some great potential, but there are several issues. Im sure that many if not all the issues I mention have already been mentioned.
The grid size is simply too small. There has to be ways to increase it once they start getting larger amounts of shields, and shield types that change. Sure if your attack is strong enough (or enough of them) you can reduce the shield.
Damage does not carry over to the next shield, or worse, if you drop someone easily, extra tiles dont carry to the next enemy.
We need to be able to string combos easier.
In the shopping screen I found that the info panel keeps jumping on me.
Some menu options in battle are needed.
More information about things would be helpful.
It can be hard if not impossible to select enemies, only their image is delectable and it moves on you!
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Why is there no "Return to menu" button once you have entered a battle??
It could save a lot of time when you know you can't win a battle...
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Replaying this, I enjoyed it and wondered why I'd given it two stars the first time around. Then I hit the last couple of chapters and remembered just how horrible the combat becomes as the enemies get more shields but your board stays exactly the same size.
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I like how everything starts with 4-7 layers of armor while I start with a rainbow board. Should rename "Hard" badge to "RNGesus" badge.
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i beat the game on slots 1 and 2, but i cant seem to start the game on the gold slot.it does nothing when i try to click on it.does anyone know why?or what im doing wrong.
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the game is pretty neat, but please tell me, guys: how do I suppose to win it, when the God of Random hates me so much? =\
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After winning on both saves, I really with the Gold Save gave something more interesting than just being able to win faster.
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Really needs a way to exit out of a match. I mean, a lot of the time it's obvious from the initial setup I can't win, shouldn't have to play till death to start over.
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Great game but its starts to slow down closer to the end almost freezing. It does need a tutorial, but has a good learning curve. The grid should be at least a 4x4 with the amount of luck you have to have to create combos. Otherwise great game.
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pretty good game, Personally my biggest beef apart from the small grid, is the store. Adding a +/- # for the items in the store would be SOOO much easier.
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small grid, ANNOYINGLY and UNNECESSARILY long, no tutorial an horrible story. all that is F+++. gameplay and idea is A++++++ though soon good luck =) had fun (3/5)
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was a fun game... but after i had a great combo in a later level the 'tech points' number became as large as the screen an i couldn't actually click the grid at all...
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I absolutely second the advice to add a larger grid--especially with the game's difficulty curve. There's a graphical error, too; something overlaps with the boots slot, so it's hard to hover over (it keeps flickering) and therefore hard to remove an old boots for a new one.