Comments for Immortal Souls: Dark Crusade

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okochama

Feb. 13, 2016

Under rating threshold (show) nice

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(0)

FlowerSong

Jan. 17, 2016

Under rating threshold (show) You have to continue with a color if there are others of the same next to it, not always a good choice...Victory screen doesn't show the progress to next level properly (is always a full bar) and it's not very hard to program the stats of the equipped items next to other items (or the difference) to compare them more easily with comparable items to buy or given as battle drop

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(1)

FlowerSong

Jan. 17, 2016

Under rating threshold (show) The hp from items doesn't show...

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(1)

BlackjackSass

Jan. 11, 2016

Under rating threshold (show) So wait... once you beat the game, you can't go back and try for gold trophies??? Now I'm pissed. You can't keep completionist gamers from finishing EVERYTHING.

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(2)

BlackjackSass

Jan. 10, 2016

Under rating threshold (show) It seems when you get to chapter 7, the game after a time will slow down then freeze or crash. And I apparently (after reading through the comments) am not the only one. And this looks like it's been a problem since 4 YEARS AGO. Seriously? Guess these are developers who create a game, launch it, then NEVER come back to it again. Guess anyone who has suggestions/bug reports is just wasting their time... (And they all do seem to repeat themselves, the grid being to small and needing a reset button in battle are the other 2 big ones...)

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(3)

Jokaro

Jan. 8, 2016

Under rating threshold (show) this game wents so laggy after some time

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(3)

49i5

Jan. 3, 2016

Under rating threshold (show) 

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(-1)

busssard

Jan. 3, 2016

Under rating threshold (show) Ok it needs a restart or menu button during the fight, and it should be possible to attack all enemies at once somehow...

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(-1)

busssard

Jan. 3, 2016

Under rating threshold (show) it needs a button to restart the match...

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(3)

Wulfgrim

Dec. 24, 2015

Under rating threshold (show) Completed Game in Slots 1 & 2. Gold has not unlocked.

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(2)

dincEE

Dec. 21, 2015

Under rating threshold (show) ...and same HP too.

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(1)

dincEE

Dec. 21, 2015

Under rating threshold (show) For me, it seems whatever is the creature if they are on same level they do same damage and take same damage, nothing special. :(

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(0)

PileIt

Dec. 17, 2015

Under rating threshold (show) Battle animations should have the option to be skipped or at least abridged

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(2)

RandomToon

Dec. 17, 2015

Under rating threshold (show) I like how it was an attempt at a new idea. A little random, and Chapter 8 was easier than Chapter 6 and 7. I kept leveling, and the enemies didn't. I ran warrior, and I put all my points into the skill that shreds armor. That way, every 3 rounds or so, I was able to just eliminate one of the enemies since one of them usually was only one color. It really did help a lot.

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(0)

Coloth

Dec. 17, 2015

Under rating threshold (show) Goldslot won't unlock after completing game in slot 1 (neither for 2)

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(1)

GuahanDonkey

Dec. 16, 2015

Under rating threshold (show) Of course you can't surrender a battle, because then the neurochip in your brain would explode.

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(3)

Labrat13

Dec. 16, 2015

Under rating threshold (show) I miss an overview of your own skill points without any boosts. You're basically spending points on the lowest stat, without knowing what your worsed stat is. Also, you cannot zoom in, which makes for some intense moments of peaking through squinted eyes to discern the colours of the health bars of your opponents. The selection of the target is sometimes tricky and could be greatly improved. Other than that, nice game.

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(5)

Mar63

Dec. 16, 2015

Under rating threshold (show) It's not a bad idea and I kind of liked it, but one thing that did really annoy me is that after beating the final boss I could not go back in and replay that last fight to get gold. I had gold on every level up to that point and that just .... ruined it. :(

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(2)

mariaggelos

Dec. 15, 2015

Under rating threshold (show) freezed,clicking the helicopter is useless at the end of battle 7

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(2)

Joe_Cassano

Dec. 15, 2015

Under rating threshold (show) I actually like, five/five and plusfave this game with it's 2HITTY EHITS! ^_^

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(-1)

Sentientslayer

Dec. 14, 2015

Under rating threshold (show) So... oddly enough we aren't able to just surrender a battle if we're obviously going to lose it

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(5)

MochiTiger

Dec. 14, 2015

Under rating threshold (show) @Joe Cassano The trophies are different from the ones in achievements. You're supposed to finish a battle in the allotted number of moves to earn the trophies for the trophy shop. Yea, it's confusing since they look the same.

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(0)

Joe_Cassano

Dec. 14, 2015

Under rating threshold (show) I've.. achieved 10 achievements, yet I got only 4 "statuettes" that one gets to spend in "TROPHY shop." That's annoying.. I am not sure how to fix it cause I sorta despire CheatEngine. :/ Like the game otherwise..

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(0)

russianspy1234

Dec. 14, 2015

Under rating threshold (show) @wasteb: Heals and shields can't be chained above 3, looks like chaining 3 together ends your turn even if you start with a combo piece.

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(2)

Ocsaleb

Dec. 14, 2015

Under rating threshold (show) @MEAxR4mP4G3x- You can choose which enemy to attack.

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(1)

szbnahl

Dec. 14, 2015

Under rating threshold (show) @wasteb, I noticed the same thing with the shields.

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(1)

wasteb

Dec. 14, 2015

Under rating threshold (show) i assume this is a bug, not sure if it was reported, but combo square doesn't let you chain onto another color after heal. combo->heal->heal->heal->completes turn

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(0)

gorokhav

Dec. 14, 2015

Under rating threshold (show) like

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(0)

Steven880719

Dec. 14, 2015

Under rating threshold (show) needs to have a restart button because if you get a bad combo you only get one or two new squares a turn. A way to fix this is having the ability to lose your turn to get a new set of blocks

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(3)

MhUser

Dec. 14, 2015

Under rating threshold (show) oh cant restart the battle -> 1/5

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(2)

MhUser

Dec. 14, 2015

Under rating threshold (show) slow down after a while, dificult to select enemies (hit zones), long casting animations (choppy gameplay) -> overall great concept but bad coding 2/5

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(6)

asphyxiation

Dec. 14, 2015

Under rating threshold (show) I feel there should be a way of targeting more than one enemy. If an enemy is at 1HP I want to be able to finish him but also I don't wanna lose one turn just to attack him once. Or am I missing something?

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(4)

PDPMonsoon

Dec. 14, 2015

Under rating threshold (show) Easy tips to get the hard badge: - Play manipulator: Max third skill first, followed by first skill. - Invest into two attributes to max out through items (Martial and Melee worked for me) - Save up combo blocks that are not invested into; and use the conversion to one of your invested attributes for big combos - Save stat points for when you need them (end stage you should invest stat points into HP, as it gives you 2 HP per stat versus 1 to the other attributes) I cleared the game without using any of the power ups. Upvote this.

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(4)

Sciamancer

Dec. 14, 2015

Under rating threshold (show) There should at least be a way to exit a battle when you're completely screwed by the tiny 4x3 grid.

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(0)

vince28

Dec. 13, 2015

Under rating threshold (show) Isis is kill

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(1)

Jrud

Dec. 13, 2015

Under rating threshold (show) Is anyone else concerned about where exactly the bats choose to bite you?

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(4)

Sash_Lilac

Dec. 13, 2015

Under rating threshold (show) Uh, am I the only one who sees that the Bat enemies are biting a little.... Low?

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(2)

BlackSnapper

Dec. 13, 2015

Under rating threshold (show) I checked all three classes, and found that Scoundrel was by a huge margin the best class, solely because you can re-randomize the board one time for free. That can make all the difference.

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(2)

dragondave17

Dec. 13, 2015

Under rating threshold (show) "You're locked out of your save if you finish the last mission." I just found that out too, that's a shame, it should really let you continue if you want to. Anyway, having completed it, if you're just after the 50 badge points, I'd go all hitpoints each level on stats and all attack on gear, and use up those consumables since you can't continue after you beat the game. As it's better to get attack skills from gear, and higher hitpoints seems to boost the heal chain (I was healing for over 50 hitpoints with it).

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(4)

Shelmett

Dec. 13, 2015

Under rating threshold (show) You should be able to play the tutorial before you pick your class

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(2)

Butterroll12

Dec. 13, 2015

Under rating threshold (show) Allison, JESUS, those lips though, they look like, lead pipes.

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(-1)

pickle4714

Dec. 13, 2015

Under rating threshold (show) if there was a quick way to restart battles, this game wouldn't be half bad. But I'm getting extremely frustrated with getting unlucky on the first randomization and then being screwed for the rest of the battle because everything is so luck-based. If I at least had an option to quickly exit and rejoin, or to restart the battle, this wouldn't be so bad, but you're expecting us to do a ton of grinding just to pass some levels because we have to rely on luck so heavily and have to battle ALL the way until the end. It's a bit silly. A bigger tiles area or a way to increase the chances of certain tiles would have been a nice addition.

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(2)

SaRov13

Dec. 13, 2015

Under rating threshold (show) You might aswell turn the game an Action RPG, this doesn't make it unique, but rather Poorly developed. the Grid's too small you need to atleast play the game several times to get Gold.

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(0)

shinichizio

Dec. 13, 2015

Under rating threshold (show) You're locked out of your save if you finish the last mission. So if you don't get gold, you're never getting gold. GAME DESIGN!

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(6)

bubblezcj

Dec. 13, 2015

Under rating threshold (show) The problem is that shields and heals are nearly useless. The enemy can easily match, if not outpace heals, and shields last a single turn and only prevent a small amount of damage. A larger board would help, but I would still rarely choose either over straight up damage, unless all my damage squares are useless.

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(3)

mekklar

Dec. 13, 2015

Under rating threshold (show) Good game that would have been great if not for the bugs. Confirmed: Still can't unlock the gold save

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(2)

imperator83

Dec. 13, 2015

Under rating threshold (show) first game that a "vampire attack" doesn't bring me some health...............................

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(5)

IBRINGIT22

Dec. 13, 2015

Under rating threshold (show) Agree with top comments, the tile layout is just too luck based and requires replaying until you get the right patterns

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(3)

Natureguy85

Dec. 13, 2015

Under rating threshold (show) Neat idea but poorly executed. As I see mentioned many times, the grid is too small. Combos can not be done reliably, especially of the desired colors. I also don't like how each armor stack is independent, meaning that if I use an orange attack on an almost depleted orange bar, it still only kills that bar. It's not as bad that armor is separate from health in that regard.

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(-1)

DeusGamer

Dec. 13, 2015

Under rating threshold (show) F*** THIS

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(0)

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