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Cool game but the layout thing fûcks it up completely. You should just remove the whole layout requirement as long as the colors are in the correct sequence.
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Colorblind? TOO BAD LOL! Otherwise seems simple and easy enough. A good way to see how refined your individual color perception is; can you see indigo?
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what a great way to stretch out your mind(for some people this means rage quitting) and to spend time to help eyes learn to spot differences better 5/5
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Level 28 is more fun if you pretend that it's a disco floor than trying to solve it. Awesome game though :D Very cool and awesome concept :) Great music too :D
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seriously ... i made it light to dark from the right side ..and it didnt work ...had to do it from left to right for it to work ....
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Step 1: Press hint button and memorize the proper layout of the pieces.
Step 2: Press exit button and reenter the level.
Step 3: Put the pieces in the actual puzzle area.
Step 4: Actually start the level.
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Man, this game is sexist; it's scientifically proven that women see, and can discern between, colors much better than males, so chicks would probably have an easier time with this than guys.
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It should work in different ways and positions. level 12 made me fail because i formed another angle. But the colors were okay.
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@BlackDevil Adding a colour-blind mode will be...the same as this, in black and white. (No offence to all those who are colour-blind!
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After hours of trial and error, I finally completed the game through Level 28. Didn't see many yellow stars, though. I got an itty bitty score of 15. Don't know what that means. Still kind of fun to play.
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It's a fun game, the only thing I would change is either have a set layout for the pieces or don't penalize for having the right order but in the wrong spot. As long as they all connect in the right order you should pass the level.
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+ intuitive controls, relaxing music, subtle but clear graphic and sound effects, great idea to turn that little test into a game
- serious inconsistency in expected layouts make the game feel punishing and, to be frank, spiteful
Suggestion: Either allow different layouts as long as the colour sequence is correct; give a set grid layout at the start of the level; or instate consistent rules (locked tiles always have to be connected, dark to light = left to right, etc)