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Maybe another trap that sits in doorways, a spiked log that swings down when the door is destroyed unless disarmed beforehand?
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Just a little thought on Supply boxes and how many we get... A lot of us can find so many, but never have the Kreds or fuel to buy keys for them. I think that when chosen to scrap them, wouldn't it be a little fair to give them a small sum of ammo or fuel? Depending on how high the level of the box, instead of just getting nothing for throwing away a useless item.
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Here's an idea for an update: make it so that more than one player can raid a single place, and more than one player can back it up. So sort of a reinforcement kind'a thing. Good idea, right? It would make the game much more interactive and fun.
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Meh, the game does have it's pros and cons. It does need new features, or features that make life easier as you progress in-game so it's not only a pay-to-play kind of game, but eh. It's still a great zombie game, am I not right?
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well... now I'm stuck while leaving a house mission. I scavenged the house and, upon leaving, I have a permanent wait spinner that says "Leaving"
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fixed after I loaded the game a couple of hours later! the infected came back and after killing them I could continue.
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There should be something that allows us to recycle the boxes without it asking us if we want to destroy it for every box
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new update. "new gear wishlist"...yeah add more stuff while ignoring the crash/place lock problem....THATS IN MY WISHLIST!
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Stuck after first infected sighting, doh! I'm at my base after the first infected sighting. After killing then, I went and got a sandwich, erm, in the real world. When I returned I was timed out and when I cam back in, I am unable to do any tasks such as build, map, or whatever. I saved a screenshot but it's pretty basic.
I reloaded the game but nope.
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Another thought, might be a useless one, but what about weather? Random events such as rain or dust storms, hot sun, things like that to mess around with the game, giving off both negative and positive effects. Example: Hot Sun - -10% water production but +10% defender range.? Might make things more complicated but would add to the overall feel of a destroyed city.
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Something that would make a good little addition would be the ability to view and even attack a friend's compound. Have a seperate list on the map just for that purpose.
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D-Did the game just get harder..? I swear, I only get rushed by fat zombies now... About 500 each rush, 10 seconds within each mission... Jesus christ...
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Avery04441 The game DOES tell you that if you aren't in the green your characters will sustain injuries. Don't blame the game because you can't read.
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in the beginning i exited the first level and my only 2 party members died because they werent in the green, couldve told me that, game
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I love how all the games tie together in this one it says (on one of the days messages on loading screens) 40 days until evacuation... Just like laststand 2!
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I though medics can heal injuries, but they can't. They are so dumb at injuries but so wise at giving people life. What the heck are the medics here.