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You know it's gonna be a long day when your bounty says, "Kill 55 infected walkers" and on the next 3 missions to that region you kill a total of 7
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I know that they wont auto move in green zone @troopdude The problem is they wont listen to MANUAL commands. I tell them to move out of the zone and they wont. They just stand there, even being attacked, they do nothing. Why I want to deselect things is that so I can scroll around without accidentally clicking something while a person is half way through scavanging.
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@awsm253, your problems aren't glitches or bugs, they're features that are in the game on purpose... 1.) Melee attackers will not attack enemies outside of the green safe zone. They will not move at all, actually. That's there for the purpose of not having a fighter jump out of the safe exit zone at the last second of a mission to attack a zombie, then get incapacitated because the mission ended. 2.) You can use the WASD or arrow keys to move around the map. 3.) Why would you need to deselect anyone without selecting someone else? If no one is selected, you literally cannot do anything.
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Con Artists, you really need to step it up with the maintanance. Because whatever it is that you are doing, nothing is really making that much of a difference. The game not loading is a common problem and the lag can get terrible... But there is a number of smaller problems that seem to range from person to person. Personally, I sometimes have meelee survivors that just wont move out of the green zone. Another, is the map ... The click and drag thing just gets on my nerves and the inability to de-select a survivor without first selecting another is equally annoying. One little misclick can ruin an entire mission or raid.
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How is fuel required to make gear and weapons? "I'm going to make some glasses. Maybe I should pour some fuel on them."
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I think a kill count page would be a good addition. Show a tally of every kill made, maybe broken down by survivor and infected subtype
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Equip survivors with more gear, why cant a survivor have more than one thing, glasses, ammunition pouch, shoes, gloves, etc can be equipped to one person at once.
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But why do boxes not magical open if I pour gas on them? Zombies should be exploding the second gas touches them, right? Is that not how it works?
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While many of the accessory items are nice, and their boosts are much appreciated, some of them are simply obnoxious. I want the boost it gives, but I don't want my survivor running around with a clown face on like some sort of psychopath! Can we have an option to toggle the visibility of accessory items?
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Why why why does everywhere give so much wood and nothing of cloth or metal? Go to warehouse, get 800 wood and nothing else. Go to street, get 500 wood and nothing else. Go to house, get 300 wood and nothing else. Go to a damned office building and somehow find 100 wood. I can't do anything with all this wood! How about some cloth for a change?! I have my own forest in my compound! I have 300 wooden spoons lying around!
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exelente me encanta amo este juego sigan asi me gusta mucho esta saga de juegos si pudiera compraria gasolina por que se lo merecen los desarolladore
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Bounties can be the most frustrating thing ever... I played a mission right before I got the next bounty, I must've killed like 50 dogs. 5 minutes later it tells me to kill 5 dogs in that same region. I go back. Not one dog appears. Nor in the next 4 missions I go on.