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I would really appreciate if there was something I could do with all these extra effect books. Maybe something along the lines of somehow combining so many of the same book to get one of a higher level or just sacrificing so many of them to get a random one or combining temporary ones to make permanent books. Something... it just seems like a waste to delete them to make room in the inventory. Its not worth the fuel to trade most of them and its an unfortunate happening when one saves up the F.U.E.L required to open a Supply Box only to get another, potentially useless, effect book.
I would like to see something similar for Supply Boxes. Perhaps it would be possible to recycle so many boxes and get a bit of F.U.E.L? Or maybe keys?
Good game by the way...
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1/5 stars. Here's why: For an idle game, resources gathered for time spent is out of balance. If you're gonna spent 3 days clearing junk, it shouldn't have the same as a pile that takes 6 hours. Other gameplay elements are also out of balance, but most importantly, SURVIVOR MISSIONS ARE BROKEN.
If your internet connection so much as stutters while you're on a mission, the location you went to is locked, your survivors take damage, and you collect NONE of the experience of loot you already spent time finding.
Devs: don't punish the player for no good reason. You're already keeping track of loot found, at least let the player keep what they found. I've enjoyed other idles games in this style, but punishing the player for no good reason completely ruins the experience.
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i can go to a giant stadium a LONG way away from base, and it takes 50 mins and 0 fuel, but a compound near mine, in a trade costs about 30 damn fuel................... and if i used fuel to speed up the stadium, it costs 15, i think................
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You shoud be able to store water bottles and food in your inventory if your water/food capacity is full so that you can use it later instead of just throwing it away. LIKE I YOU AGREE!
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Pretty fun game but I'm sick and tired of games that limit what I can do with artificial time constraints to try getting people to pay money. Oh look, it takes 50 minutes to walk *3* blocks but it can be instant if I use 24 fuel ($0.24).
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This really is one of the best games on Kong. Just a staggering amount of thought and detail has gone into this. I'm actually considering spending my precious Kreds on it. As a side note, has anyone else noticed it's actually a very good version of Backyard Monsters?
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WHY IS IT THAT YOU CAN'T REMOVE JUNK FROM YOUR BASE WHEN NO ONES THERE BUT YOU CAN BUILD AND UPGRADE YOUR BUIDINGS WITHOUT ANY ONE AT YOUR BASE?
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#1 cause of death in this game is still survivors all collectively deciding to sit on their worthless arses so that one gets wailed on by the swarm while the others just sit back and watch. You ever plan to do anything about that?
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Hmm, dunno why, but it looks like my main character appearance got changed from what I've set when I created her. I've used the scavenger top and the skirt bottom, now she's wearing fighter pants and engineer top. Is this a bug? Why can't I change it back? I can live with the way she's now, but I've made that way to make it easier to identify the MC from the others.
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I'm done. The game keeps disconnecting and now 5 of my survivors for two eef-ing hours without any stuff or any resources found. No kills were count, nothing. Bye, crappy implemented game.
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I really wish people would quit down voting comments they don't agree with. The down voting is for non-relevant/ignorant comments.
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So there is this fun game... has some lag issues but never the less. I really like to play it but after a few minutes it tells me: Go away, wait for two hours before you come back. Maybe the game designer does not want me to play it... pity.
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i love the great "murica" experience,like
it's zombie apocalypse,everyone try to survive and now a little voice somewhere tell you to go kill and steal from your neighbourg because hey now you have the level.
and you can't obviously just ask ,and really you are murica finest, you have right on every thing and too bad if they die because of that.
that game is a guide to how to be an ass when a zombie apocalypse come ;D
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Well i've been playing daily for a while and now it's at the point that I'm level 16 and I can't complete a Target Practice quest because the mob spawn rate is ridiculous low and I've got 1 player attacking me every single time my protection is up. So.........quitting soon more than likely. Game was fun until now bu it's leveled off for a while. t I don't feel the staying power.
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this infected bounty is not really working for me. I've been searching most of Canal, staying on missions as long as I'm able to, but I have not encountered even single military infected. I'm running out of locations in Canal to look for those guys
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Others than me who are having trouble playing the game? I got long for not saying infinity loading screen, and sometimes when it is loaded it crashes. Am I alone on this problem?
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I can barely find any Riot Infected zombies in my last two bounty runs, making it impossible to finish all three zones in 24 hours. Can you please balance this? It was off like this with the medkits when you first introduced the Medical Bench. People had a very difficult time finding grade 5 gauze.
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I used a 96% Martial Law book.....rare infected as far as the eye can see. Go for the higher %s. Lower ones don't do much.
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Would love to give a higher rating, but FIX BOUNTIES. Level 26 weapons when I'm 18, not to mention the poor implementation of making sure that people can actually complete bounties in the first place by providing the zombies people need. That's not even the common "crap, I have to pay to actually play the game in a meaningful way" complaint, because spending fuel doesn't affect this, except for speeding up returns. Pathfinding needs vast improvement, because my idiot medic is best with a melee weapon, and wants to go running off to the next room, which is blocked by rubble, so he wades through a horde of infected and goes around the whole map only to get himself killed. Then there's the idiotic "I spent loads of resources to build this kitchen/washing area, got 10 comfort, and now I have to spend even greater resources than at first only to get ONE more comfort point." Seriously? Let's put a little more thought into this please.
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so 8 locations in docks with book "boost rare infected 29%" gave 4 scientist in 24 hours , why did u put bounty prices if that part of game dose not have balance , so i lost my bounty coz of 1 SINGLE zombie witch was IMPOSSIBLE to find or i was doing something for a day and prize didnt come , i really thought bounty's will be good addition to a boring game but i was more then wrong instead of keep me playing made me quit , or reduce mission cool down and return from missions to make bounty's playable , i feel sorry i played this game
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My game crashes quite often when I try to go into a mission. I'm using Chrome, so I don't see why this would be a problem. It just stays on the screen of what happened on all the days.