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If you keep dragging until you're off the grid, then let the mousebutton go and go back to the grid, it will still think you're keeping the button pressed. Otherwise great game and I like that thought has been put into the user interface.
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I don't think 1 ships are a good idea, it takes out the strategy of "ruling out" squares if there can be one on any square.
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There's an easy way to cheat, if you figure it out. Took me 29 seconds to do the last puzzle via this method. Sucks out all the fun, though. :/
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Realy fun game. Completely different, and I liked the fact that it took me so long to figure it out. However, once you do, the answers start coming quickly.
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would be nice if I could somehow cross out the 'ships' I have already played, especially in the more difficult levels I keep overlooking the screen trying to count what type I have already placed and what type is still available.
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I spy picross inspiration... not that that's a bad thing. Definitely a good variation on the theme, and good difficulty levels.