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Your Nurikabe is broken. There should be a move limiter to disallow cheating. IE fill the matrix and check solution. My average time with a 12 x 12 on paper is about 5 minutes, 3 with a 10 x 10. Given the direct notice of your "error gen", one could finish any of the 10 x 10 "puzzles" in well under 30 seconds.
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I can't believe that less then 4K people played this game, it is a very fun and clever game, a nice, original addition to the other logic games here on KR.
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This is one of the more original logic puzzles I've seen in a while, glad to see Conceptis brought it to Kongregate! :) They have hints on how to solve these at: http://www.conceptispuzzles.com/index.aspx?uri=puzzle/nurikabe/techniques Very challenging brain busters! :)
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those who have a problem: look at the rules!
rules(copy-pasted it):
Each puzzle consists of a grid containing clues in various places. The object is to create islands by partitioning between clues with walls so that the number of squares in each island is equal to the value of the clue, all walls form a continuous path and there are no wall areas of 2x2 or larger. Each island must contain one clue and be isolated from other islands horizontally and vertically.
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It's good to see a puzzle game that uses logic with no guessing needed, and only one possible solution. If you think you have the solution and it is not accepting it, then you have missed something.
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Nurikabe is a little more difficult to grasp than the rest of the puzzle games so far released by Conceptis, but that doesn't mean it's a bad game. I quite enjoy Nurikabe, once I figured out how to play (been playing on their main site for a while now). Thanks for bringing out Nurikabe Light!
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I was about to complain about not accepting a good solution after doing the last of the size ten puzzles, however, i did find two things: One: Every "island" must have a number in it. Two: Check very carefuly that there are no 2x2 fields of black. Three: Make sure all the walls are connected. The rules does restrict a lot and it it not always easy to see what went wrong, would have helped if there was the possibility to find your error.
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Unless I'm missing something, there appears to be more than one solution to these, but if it isn't exactly the way the puzzle creator wanted it solved, you're considered wrong. This is a no go in my book. 1/5 and I love the other Conceptis puzzles.
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You need to read both "the rules" and "how to play" in order to figure out how to actually play and win. After I figured it out, it was a decent game.