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Another lesson learned, if your pinned against a wall and 2 chicks are coming at you from opposite directions, get the f*** outta there
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if you're spinning too slow, look around you- maybe you'll be happier somewhere else. if you're spinning too fast, don't look around or you'll get killed.
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I've learned that sometimes its better to lose love and receive a peace of advice, then to attempt to prolong the inevitable end.
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This game is awesome btw, been following it ever since it came out and I have the mobile version as well. The thumb idea was brilliant. Now with this new infidelity mode, god, it just became 10 times harder, but 50 times more intriguing! =D
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I mean, I do realise there is a mobile version, but what I'm trying to say is if the developer could make an IPhone App of this game. That would be great
Thanks for your interest ! Actually I've been pondering wether or not the game would work as an iPhone app during the last few weeks, so I'm very happy to see at least one person wants it \ô/
Here's how it will go : I'm going to make another mobile version for the Kongregate Arcade App as soon as I've managed to port Infidelity mode to mobile. Then once I have all the features working as a flash mobile game, I'll try to make it into an iPhone App :)
Please understand, though, I'm still alone working on this game and I'm still learning, so it might take some time (especially since schoolwork can get in the way too, i'm not a full time developper). If you can, I suggest you follow me on twitter so you'll know when it comes out.
Thanks :D
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I think I see what makes this game up. The more love you give and receive, the happier you'll be. The more friends and loved ones you have, the less lonely you'll be. You have to protect and keep the important things close to you, but keep the distance before you get hurt by them. When you share love, you can slow yourself down on the river of life and enjoy the moments and times with one another; the more love you have, the more time there is to enjoy it. Also, the more you stay alone, the more you begin to crave love, which makes it so you seek intimacy faster, but will ultimately end you by trying to become too close too fast. People come together and split up on the road of life, thus you're forced to pick who to stay with and who to leave. You may come across them again later, but then you might have to decide which road to take again.
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score of 6658.it didnt put it on the board.that a bug.this game comes to show you that love hurts,if you just want more
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I like the clever remarks about love. In infidelity, when I lost and it said, "It seems like you'd get more happiness but in the end it's just less enjoyable..." how true that is. I love this game (pun not intended) But I think it needs a few more things, like dynamic background music, perhaps arpeggiating through the chords you start to spell? Also, it would be nice if it automatically fixed the relative tuning of the notes... because they sound a little out of tune when you have a really complex chord. A larger range of notes would be awesome! Just a few suggestions. All in all, I love the game!
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Hi everyone !
Just a quick note : a mobile version of Love is now available, if you have an Android phone with Flash 10.1 installed, please check it out "HERE":http://www.kongregate.com/games/Contrebasse_/love-mobile .
Thanks for playing :)
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Really great game- finding myself mostly playing it for the incredibly cynical comments on the failure screen, though.
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I have come to accept that it is not possible to win at Love. Instead, I find myself gauging success in the light of my past failures.
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I love this game, one of my favourites. But I think it would be a good idea to let us skip the tutorial in case we click on it by accident!
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Hi, me again ! I've fixed the score submission issues, there shouldn't be any problems now, thanks again to those who reported the bug and please tell me if you experience any further trouble. Also, I agree it's pretty cool to see for how long you've managed to connect with lots of others, but I thought it'd be cooler if you could boast about it in front of everyone, so I added 3 new leaderboards to reflect that :D
Hopefully I can now stop spamming the comments section with update notes :D
Thanks for playing !
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Oh, and about porting the badges : I can't do that... That's not how badges work. When a game is successful enough, Kongregate decides to "feature" it, ie to put it on the front page, and that's when they (kongregate, not the game's developper) add badges to it, based on the stats that the developper provides them with. Game developpers don't decide wether or not to add badges to their games, otherwise you can bet everyone would add some :D
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Hi again, Kongregate ! I've just updated the game and the stats are now here (thanks again Waddleduck for mentionning). It took me a *bit* longer than I said it would, not because porting the stats wasn't easy, but because I also started trying to get the game to run on a mobile phone, and THAT isn't easy >_<
I admit it took up the majority of my programming time those past two weeks so sorry for the lateness of this update. I've also added a contact button linking to my twitter account and e-mail adresses, so that you can give me feedback on the game even if you're just passing by and don't have a Kongregate account \o/
It seems there's a problem with score submission. Sometimes it doesn't submit. I'm gonna try and figure out why, in order to fix it... Thanks to all the people who reported this !
And thanks again for playing everyone !
Everything seems to be fine since I've reworked the API implementation. Please comment / send message if you're still having trouble with score submission :)
Note that the Kongregate leaderboard can take a few minutes at most to update with your newest score.
Unfortunately I can't do that... That's not how badges work. When a game is successful enough, Kongregate decides to "feature" it, ie to put it on the front page, and that's when they (kongregate, not the game's developper) add badges to it, based on the stats that the developper provides them with. Game developpers don't decide wether or not to add badges to their games, otherwise you can bet everyone would add some :D
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HOT DAMN YOU'RE RIGHT ! I forgot the stats !! D:
uuuuuuuurgh, I apologize, due to schoolwork I couldn't start working for the contest until last friday evening, so everything you see here was done in less than 5 days of non stop game-making without much sleep, so I guess I was bound to forgetting something at some point >_<
Still, that's no excuse, I'll add the stats this weekend ! Thanks for the heads up and sorry for the inconvenience !
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Hey Contrebasse, where'd the stats go?
I just connected with all 6 others in infidelity, but I can't see for how long :C
I don't get it, I've added the stats in both modes a few weeks ago now, why is this comment still getting +'d ? Are they not showing up for some people ? ._.
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Mate, fantastic game. I really like new mode too, although it's trickier than it first seems. Still, a really good job, and I hope you keep adding the insightful end-game comments. Classic stuff right here.
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Good work! I like the idea of taking something old and turning it into something new. My only criticism is that some of the notes sound like the might be slightly off-key, so the chords don't sound quite as pretty as they could. If this is intentional, make no change!
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You can actually right-click then left click on the screen to teleport. I think you should make the notion a bit delayed to fix this.
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Hi again, Kongregate ! Thanks again and again for the warm welcome and feedback you gave me last December when I published my first game. I hope you'll enjoy this new version ! There is now a second game mode, you'll probably need a few tries before you fully understand what's going on in this one, but you'll get the hang of it pretty fast ;)
Also I've remade the whole game for as3 (no easy task as I'm still learning x) ), optimized the code and the graphics, so the game should be more fluid. Also, the game is now fully mouse-controlled, no need for the space bar anymore, that one is for people who played with a graphical tablet ;) And you can now pause the game too. There was a mute button too, but it started doing weird stuff a few hours ago so I took it out for now because I didn't want to miss the contest's deadline because of a mute button. I'll fix that as soon as I wake up, right now I really need some sleep ;_;
Thanks in advance for your feedback, and please report any bugs !