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Spinning squares that pass in the night, and speak each other in passing.
Only a signal shown and a distant voice in the darkness.
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The 6 squares have a background glow. When the cluster... makes a baby square, that square doesn't have a background glow. Is this meaningful? I don't know. But it's always one of the 6 that kills me in a high-speed collision.
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that square is not spinning out of happiness, it's spinning out of confusion and stress from being together with 8 squares at once.
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I see... the closer you get to others the better it feels and same for if you are with more but it is increasingly dangerous. The spinning light on a string just disgusts me though.
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haha gosh when i play i sit here for hours and then when i die BOOM and i have like a mini heart attack every single time but its a good game it like hypnotizes me though its wierd
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This game has taught me a valuable life lesson. "The closer your feelings are connected to more people, the more happiness you can leach from them"
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fantastic metaphors. Needs to be taken deeper. Much Deeper. Have you considered integrating more music, more interactable areas, some sort of point a to point be journey, and omg if you could level. . . or upgrade. . . hold on i need to find a towel. ..
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ha.. I see what you did there with the spinning merkaba;sun and musical octaves. algo, 6 square to form a "new" one, a cube!
It's part of a few things people felt were missing, but this being my first game, it was just too shittily coded to even add a pause function :P
I then recoded the whole game to make a newer version, in which holding the mouse button for a while will trigger pause. You can acces this newer version through my profile page if you'd like :)
Thank you for playing anyway :D
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this game being philosophical and all, i would expect a single lover to grant more happiness to you than 8, it shows true love rather than being a player, and if you stay with only one throughout the game even if you connect to others, it should give a multiplier one you disconnect from the new one, showing that you are not tempted by others.
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So this is the game about a girl, who wants attention from everybody, but keeps leaving them with nothing. Keeps a bunch of them close, to be served like a queen, and when she sees a better situation forming elsewhere, moves away. Bad.
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Something I consider to be a hint:
After a while, the game get so fast that you CAN'T AFFORD to not be connected to someone!
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im taking a break from the hard one, doing good then it lags for a split second damn games always trying to make me lose...
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so wait -- spinning = happiness; when you get near others, you spin more; but when you get near them, they stop spinning completely, and when you leave them , they spin again... hmmm...