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A little frustrating, but only because I'm not really good at spatial-recognition if I don't have a "manipulate view" kind of deal, otherwise it is actually a good game. 4/5
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A speed up button and a pause button could be nice though, speedup for testing if a pathway is working and pause so you can easily see where the pathway is going wrong. Sometimes it is hard to tell with all the looping.
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Really fun game, I love the logic of it. Though I did have to use the walkthrough to understand how to use the color scheme it didn't make sense at first. Sometimes it is confusing having to use a roundabout route to get to the final destination, but for the most part a great game! 5/5
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Ok Nevermind : You need to use the lamp ON the coloured case so that the robot turns into that color. THEN the condition will work on the robot. I'm not sure if this was explained properly, I had to check the walkthrough to understand.
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So they made a robot that can walk, teleport, and change colour, but they can't make the internal machine language turnig complete?
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Really like the concept and the logic in programming. I cannot however enjoy this very much. The complexity curve is just going through the roof very quickly and to no real satisfaction. I ended up using a guide for most levels just to get the hard badge. I could probably have finished it without it, but it would have taken an enormous amount of time, which I do not want to spend on this. I really wish there was some extra element to this game that made it actually fun and more rewarding, even if not finding the correct solution right away. Some levels do have a very narrow range of solutions, which while having the complexity is just making this very time consuming and not much fun at all. 3/5 for the concept.
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I may have encountered a bug. Last time playing Main Mode I stopped at Expert(4). Then I played someone's custom level, got it and left. I didn't do the Expert(4). Now I log in to see it's done! :) Bug?
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Nice game. There's a bug regarding user levels. Whenever I pass a user level, it makes me pass the recent main mode level and unlocks the next one.
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I hardly can see my screen because of all that smoke coming out of my ears because my brains are burning! 5/5 and fav =P
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in conditionals 2 the bot isn't colored after stepping on the orange tile! why is that? can't break the loop until he does
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Great game! Have you considered Xbox Live Arcade? Include some of the suggestions in the highest rated comments, and expand the content into a longer game, and I would gladly pay money for something like this.
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What's good about programming is that programs made by different people never look the same. What's bad about programming is that it can be difficult to understand programs written by other people. This puzzle mostly forces you to guess the developer's solution, instead of finding your own :/ This is not necessarilly a bad thing, but with the addition of conditionals (especially since you don't have a "not" condition) it makes the game much less intuitive than the previous one. I definitely can't understand some of the expert levels.
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3,000 score achieved – Your score will decrease as you progress through the game. This will likely require completing every level. [Best so far: 47952]
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Great game. But sadly it seems to be very CPU intensive and controls are very laggy. CPU usage is about 20% when mouse pointer is outside game widnow and about 40% when inside (idle). And moving the mouse inside the game causes CPU usage to instantly strike to 100%! Also that causes even several seconds lag in registering clicks + pointer movement.
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The last two levels were a really great challenge, and I especially applaud the second-to-last level for also being elegant (and for being a depth-first traversal of a tree, totally in theme, though knowing that didn't help me solve it). The curve is a bit steep at the end though; I can't imagine anyone who could solve the last two levels without help would find any of the other levels at all difficult.
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@BahaaDhrymm Colour conditionals work based on the colour of the bot, not the colour of the tile the bot is on, hence why you need to use the light on the first conditional level. The stop function works using this logic "if bot colour is {chosencolour} then break" and I have never seen it work incorrectly.
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how the "stop function" work?
is it a "if current tile is {colorchoosed} then break" ?
if yes, if think i've find a bug, it's break when i lighted blue one in yellow (but orange is not yellow)... there is something i don't catch
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If the flash player does not have focus when the game finishes loading, the game never advances to the main menu. It must have focus at that moment.
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Are you kidding me here? I don't recall having much of an issue with the first one. It was a while ago, but I know if I had any trouble it was certainly not all too significant an amount. This on the other hand...I mean, I realize my reasoning skills may not be as sharp as they were a couple years ago when I was still in school, but if there was no walkthrough I would have trouble believing that more than perhaps 5% of the people who attempted would actually make it through the whole game. Maybe I'm missing something. Maybe it's just something that clicks and all of a sudden makes sense. I sure hope something's up, because by the time I gave up and started using a walkthrough, a few levels through the conditionals set, the solutions were already getting insane, and by the expert set they were straight up completely absurd.
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I already loved the first part and the second one is even better. We actually have this game as a homework assignment. (http://www.dbs.ifi.lmu.de/Lehre/EffizienteAlgorithmen/SS2012/Uebung/u01.pdf) :).
It'd be cool to be able to compare your solution with others' , bonus points for not cheating, creativity (the other cheating) and actually using the intended method.