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Nice game. But it has an awful bug. If you do not light up colored tiles conditions won't work or trigger when on a grey tile.
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@howitzer, correct, a conditional will only be counted as a call if the command was executed, i.e. called, i.e. the condition is true
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there is a glitch where if you play a user level ("I will rock you") before finishing the main game then the game will freeze and once you refresh the page score is reduced by about 2k and one of the main levels will count as done (Expert 5 almost there in this case) please fix this bug so user levels do not affect score.
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This is a very realistic depiction of what programming is like. The main difference is that whereas this deals in functionality (methods/functions), there's also data - but then the data gets built up and structured in much the same way as these functions do. (For those of you who are programmers, I don't believe objects have their own separate category in this regard, when you look at them in a much lower-level implementation.)
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Love the game, but is there any way you could make a "pause" button rather than just a "run" and "break" button, that way I don't have to restart the whole run to fix a teeny part in the commands?
Other than that, and the confusing buttons of turning left vs right, it is great!
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It is really interesting from a programmer's point of view. The conditional execution kind of reminds me of a feature of the ARM instruction set (every instruction is conditional).
The one thing I would suggest though is adding some debugger functionality. Say breakpoints or a step option so we can see what is going wrong.
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these games aim at finding the solution that involves the minimal amount of programmer input, regardless of how many actions are wasted. If it accurately models the approach by programmers then this explains why so many programs and operating systems are riddled with memory leaks, and take so god awfully long to get anything done.
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@internet_handle I am not too sure, but I think the score for a level = commands + calls. Uncompleted levels count as 1998 points. Therefore, you should aim for fewer calls as the number of calls is easier to reduce than the number of commands.
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Wow, what a game. The last expert level was waaaay out of my league.
After 4 days of screaming things like "No, no, don't jump" and "I need a f*cking variable", I had to choose between clicking the walkthrough or looking for another wife. I don't like my chances, so I clicked... :(
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As far as I can see, the way to the best score is to run play a number of levels twice - once optimising commands, and once optimising calls. Both appear to contribute to one's score, but the game saves the *best* for each.
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A little frustrating, but only because I'm not really good at spatial-recognition if I don't have a "manipulate view" kind of deal, otherwise it is actually a good game. 4/5
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A speed up button and a pause button could be nice though, speedup for testing if a pathway is working and pause so you can easily see where the pathway is going wrong. Sometimes it is hard to tell with all the looping.
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Really fun game, I love the logic of it. Though I did have to use the walkthrough to understand how to use the color scheme it didn't make sense at first. Sometimes it is confusing having to use a roundabout route to get to the final destination, but for the most part a great game! 5/5
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Ok Nevermind : You need to use the lamp ON the coloured case so that the robot turns into that color. THEN the condition will work on the robot. I'm not sure if this was explained properly, I had to check the walkthrough to understand.
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So they made a robot that can walk, teleport, and change colour, but they can't make the internal machine language turnig complete?
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Really like the concept and the logic in programming. I cannot however enjoy this very much. The complexity curve is just going through the roof very quickly and to no real satisfaction. I ended up using a guide for most levels just to get the hard badge. I could probably have finished it without it, but it would have taken an enormous amount of time, which I do not want to spend on this. I really wish there was some extra element to this game that made it actually fun and more rewarding, even if not finding the correct solution right away. Some levels do have a very narrow range of solutions, which while having the complexity is just making this very time consuming and not much fun at all. 3/5 for the concept.
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I may have encountered a bug. Last time playing Main Mode I stopped at Expert(4). Then I played someone's custom level, got it and left. I didn't do the Expert(4). Now I log in to see it's done! :) Bug?
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Nice game. There's a bug regarding user levels. Whenever I pass a user level, it makes me pass the recent main mode level and unlocks the next one.
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I hardly can see my screen because of all that smoke coming out of my ears because my brains are burning! 5/5 and fav =P
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in conditionals 2 the bot isn't colored after stepping on the orange tile! why is that? can't break the loop until he does