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At 10 it's fairly easy to figure out the base of your F1 by pattern; from there you have to maximize steps taken with F1 and F2, and minimize steps in your Main Method! :) It's a very fun level!
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Enderherobrine: f1 activates the first function, the function works like any other command
Main: Forwards, f1
First function: Turn right, forward, lightbulb
Output: Goes forward, turns right, goes forward, lights up
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I wish there was a level selection screen, showing the number of commands you used for each level (and possibly the lowest known number of commands for that level) so you can go back and try to optimize your programs.
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I found level 10 to be the hardest. 11 and 12 have obvious patterns to turn into functions, but I only found one repeated operation in 10; I used the other function for more code space.
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And @stinky472, I agree that for it to be a robot, it needs sensor feedback, and that infinite loops that are broken by sensor feedback are how many people actually program, it detracts from the challenge of the game. For an autonomous robot, you would have it simply stop when all blue lights are lit. But for the purpose of the game, you don't want that. The game isn't meant to precisely simulate actual programming, but make a puzzle game using elements of programming.
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Never found this game fun because it was always way too hard for me. Now that I actually do programming, it comes somewhat easier. Still pretty hard though. But no longer frustrating. 5 stars + fave!
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in F1 do forward turn forward turn forward turn forward turn in F2 do F1 F1 F1 F1 F1 F1 F1 F1 and in the real commands do F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 :p
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I know it's too long to leave a review now, but I just gotta say it was an awesome game that did give insight to how conditionals and functions work. I managed to beat it in 169 moves and those last three levels really gave me trouble. 4/5
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I have no programming skills, but had fun and solved the first 9. After that I had no idea how to proceed and had to look up the answers. :-(
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If everything's click based, I should be able to click (not hit space) to "continue".
Programming should be easier - click on the icon and it automatically appears, and/or if you drag an icon to the middle of the command list it inserts itself there.
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the message for the hard badge is sooo true! "We know this is easy if you're a programmer." Oh, and thank you Coolio Niato for calling me brilliant also on the hard badge.
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11 and 12 are with repetitive tasks. You don't even need F2 on level 12. For level 10, the worst of all - hint: go down after you light the first light.
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Awesome game. It's got enough of a platforming element to it that it doesn't seem like just reading a textbook but the solutions to all the puzzles are very logic-based and don't resort to gimmicks like you see on many puzzle platformers. Good balance. This is definitely the kind of videogame that does NOT fry one's brain, this shit enhances your brain.
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Quite a fun and challenging game. Levels 10-12 are good examples of common problems in programming(10th is a nightmare). The level design is great, I am a programmer myself, but the last levels weren't so easy or obvious even to me, they were very clever and tricky to solve.
I'm sure it's an entertaining puzzle game to non-programmers as well. It definitely is a good practise for the brain.
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private void comment(int n){
System.out.println("Definitely a very challenging and entertaining game, nicely done :) rated "+n+"/5");
}
private int rating=5;
comment(rating);
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I don't understand why I need to push space to go to the next level of an otherwise mouse-only game. I had to test to make sure I understood which the program read (for some reason I was expecting top-to-bottom left-to-right...), so the lighting commands thing suggested in a high comment would be great. It feels a little easier than most drag-n-drop systems I've used to drop in the wrong square, so an undo feature would be nice; if I overwrite something I might not remember what I put there. But those are all little usability issues on top of what looks like a pretty cool puzzle :).
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I
don't understand why I need to push space to go to the next level of an otherwise mouse-only game. I had to test to make sure I understood which the program read (for some reason I was expecting top-to-bottom left-to-right...), so the lighting commands thing suggested in a high comment would be great. It feels a little easier than most drag-n-drop systems I've used to drop in the wrong square, so an undo feature would be nice; if I overwrite something I might not remember what I put there. But those are all little usability issues on top of what looks like a pretty cool puzzle :).
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I played to level 10, then closed the window .... it claimed that it'd load at the last auto-saved location, but then why am I back at the beginning of level one? Severely annoyed.
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If you were able to finish level 12, please do the world a favor and watch this video: https://www.khanacademy.org/hour-of-code/hour-of-code-tutorial/v/welcome-hour-of-code
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interface too minimalistic, need the reset button to be located somewhere else or look different, hit it so many times instead of stop (stop means stop execution, reset means reset the arena to me ...) and that is frustrating.
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Great game, albeit a little short and rather easy. Great introductionary levels and the difficulty ramped up quite nice. Level 11 was the only hard one for me, not completing it in less than 90 sec and after that 12 felt like a walk through the park. I believe this game has incredible potential and deserves around 25 levels to really make it difficult. Loved it! Keep up the good work.