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Ghosts are really the opposite of Gravitons. While Gravitons pull shots to them even when outside of a towers range, Ghost cannot be targeted even when they are within the towers range. I think that the symmetry would be more compelling if ghosts could be targeted when they were closer than half a tile to the tower. This wouldn't effect the balance much but it would make ghosts more nuanced and interesting than "can't be targeted without a scanner".
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You're 43 cores short of being able to upgrade everything. Granted, it's impossible to actually use everything, but it would be nice for completion's sake.
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Best sequel to a TD, and maybe even the best TD. No more color based upgrade restrictions, and monster levels are mixed in with others. So much freedom of action, no randomness, and hardest difficulty feels really satisfying to play through.
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Very good game. I like how you brought the inverse td levels out of the bonus into the main story. Also it is very convenient, that the upgrades can be placed freely. A clean 5/5 from me.
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It's too bad I don't like the monster levels. The TD portion is a definite 5/5. Monster levels just feel clunky, sporadic and unpredictable in difficulty. The memory limit is unfortunate as well.
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Badges are always welcome but:
lots of people (myself included) have accumulated lots of experience in playing tower defense games during the last few years. If we are presented with a really interesting game like this one, we want to beat it in the hardest level of difficulty. And we want to be rewarded for that. The hard badge here is awarded for completing the game in any difficulty. We want another one for challenge difficulty! (5 stars ofcourse)
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Is there any way to get a copy of the music? I've been leaving the game going all day long for background music, and I'd love to get a copy of the music.
You can find two of the tracks linked to in the credits. The 3rd one is made by one of those two authors (flashburn) but I'm not sure if he's okay with me giving it out since it's not posted anywhere that I know of.
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I'll never look at creepers the same way. I thought all they want to do is destroy stuff but it's all just an upgrade error :(
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I was actually more excited to see a sequel to this game appear on the front page then I was when seeing some sequels to the most popular flash games out there. Excited to start with this.
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To the person who wonders about the character from the original game:
I'm thinking he became Axon. The previous Axon was destroyed and he was another copy of the same mind.
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There seems to some sort of glitch that allows my sentry to make ridiculous amount of bursts and when I click it to move it it releases them effectively killing anything (besides bosses) that was locked in around the sentry which will of course make the game ridiculously easy but it on the other hand is annoying...
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@Milly12n: Yep, you're right. The link for Saturday's BotD goes to https://www.kongregate.com/games/DJStatika/starfighter-disputed-galaxy. DJStatika (https://www.kongregate.com/games/DJStatika) apparently made Starfighter and Starfighter: Defender, with the 2nd game even mentioning that Starfighter: Disputed Galaxy had been on Kongregate for a year. I have no idea what happened to it, but I figured I'd post all the information I could quickly find in case other people are interested.
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Really love this game. Great mix of towers, add-ons, upgrades, and just the right amount of active abilities. Love how some add-on combos can really complement each other. Great level design, and difficulties are just right. And just when I thought it couldn't get better, the challenge mode was a really fun way to provide an extra kick after you've mastered your stratagies and force use of different ones.
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I liked the first one and this one is better in every way over the first one. I also like being able to attack instead of just defending now. I always find it funny that early on in the map I will randomly try and scroll around and am then like o ya it all will fit on this one screen in the end. Keep up the great work. hope to see a third.
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I'm experiencing issues with level 28. Whenever the enemy manages to get a data core back to spawn they freeze and the game goes a bit derpy from there. Great game though! I have all of the challenges for monster mode so far.
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This game isn't perfect, but it grows on you. I will have to say that this is one of the easiest hard badges to get tho. There's some hard levels in the middle, but everything else is quite easy.
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Love this game, thank you CoreSector. Good gameplay and good depth. If you agree, please rate this game 5 stars. The game is currently underrated, I think. Probably it's too hard for some people's taste. One slight improvement would be to make it clear that you pretty much have to use the pause button for monster mode.
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I just beat lvl 17 on hard, use command shell(link,fork) and a scanner(beam) to handle decoys, then focus and some amplifier to handle axons
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Warning: Virus Detected-Matrix unstable-Seek medical attention immediately (If you stayed up all night playing this game, don't worry. Take two aspirin and come back when you wake up.)
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THIS TOWER DEFENSE IS AWESOME!!! Nostalgic of my first tower defense experiences from Warcraft 3 custom maps.
"CLAP, CLAP" Bravo. (Please Greenlight this).
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for me all is fine, until a transparent window ("level complete" etc) shows up. it grind's to a halt until it's faded in/out.
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It looks like the Kongregate API changed causing a possible loading problem. It's not clear whether it's a problem with their API or not. Possibly related, my save game is also gone. It looks like Kongregate changed the save location.
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and secondly...even though i have finished the game....and good thing the creator of this game saved the challange last...cause i still want to play the game xD and im curious about the level 36...but ill find out myself though