Under rating threshold (hideshow)
Meh... Monster Mode tends to be very easy to beat... only do the right combo of programs to take down the towers. also the level before the last is rather annoying
Under rating threshold (hideshow)
I love how the data cubes move backwards if they din't I'd would have nerd raged on level two cause I got screwed a lot
Under rating threshold (hideshow)
This game is quite challenging, but fun. The difficulty rises quite nicely through the game, and it's never a walk in the park to complete the next level. I do think that the Monster levels are a bit of a pain.
Under rating threshold (hideshow)
actually,i completed this game once,so i can see the creadits.today,before i continue,i see"credit at the RIGHT BOTTOM!!!!!!!!!!!!!!
Under rating threshold (hideshow)
i watched other people playing level 36,i noticed there are something look like 1.0 but glowing green light and another thing look like 2.0 but glowing white light.something look like 1.0 but glowing green light are 3.0 and another thing look like 2.0 but glowing white light are 4.0.BUT WHY ARE THEY NOT MENTIONED IN DATA LOG?
Under rating threshold (hideshow)
Great! Especially that you don't have to wait for the right color combination anymore. That was really annoying...the monster mode is not really great but if you use the walkthrough it's quickly done.
A TIP for the last monster mode: On Youtube check the comments for a much easier alternative!
Under rating threshold (hideshow)
Link-splash-fork sentries? I prefer splash-link-optimizer, and if I have enough space, I can stuff an extender or even two onto a sentry to get 2 opts or splash. I find splash on this tower ineffective, as it rarely gets to hit a thing with splash, while fork/link quadruple the damage of anything barring compressor (or tower with battery).
Under rating threshold (hideshow)
"Mmm... cheese." Thank you for raising the bar for tower defense games yet again. Playing with that Transcoder was fun; I'm kind of glad the most OP thing I could do in most levels was link-splash-fork Sentries.
Under rating threshold (hideshow)
A Scanner can add +1 to any damage received by a target monster for a long enough time to have its own use apart from ghost monsters. It's fun seeing memory leaks do 2/tick and infections do 3/tick - this amasses quickly. Even vs Reavers it has a use, so if you got a needed scanner, don't recycle it just because of them - they will act as having 1 armor less.
Under rating threshold (hideshow)
While I agree that the Garbage Collector is useless on levels where there aren't any tiles that are messed up. The scanner can be a useful tower in certain scenarios
Under rating threshold (hideshow)
If there's no ghosts, a scanner is usable, but it's not really useful. If it's not revealing invisible enemies, then it's a more expensive Compressor with less power, no stored attacks, and slightly higher range. (perhaps significantly more, if you've upgraded it.) You're better off sticking a Range upgrade on a Compressor. For just 5 more points, you've got a significantly more powerful program. But none of this is really the point; the point is, it would be nice if the game would warn me that I'm bringing in very situational weapons, like the Garbage Collector, to a level where they won't be useful, like one with no Corrupters or Corrupt tiles. Not that it's a huge deal, of course. The game is still really cool. :)
Under rating threshold (hideshow)
The game warns me if I'm not bringing a tower that I will probably need. (E.G. Scanner to a ghost level) Why doesn't the game warn me if I'm still using the Scanner, even though there's no ghosts?
The Scanner tower is useful even when there are no Ghosts. The only time it's not a good tower is when you're fighting enemies with armor like the Reaver.
Under rating threshold (hideshow)
Hint: If your having trouble respec your skills so you use your points in an area that benefits you specifically for that level.
Under rating threshold (hideshow)
@shykirawolf note the Name ghost hacker 2, as in squeal to Ghost Hacker, therefore the plot probably begins in Ghost Hacker
Under rating threshold (hideshow)
So I'm not really a tower defense type person but I like the way you can switch between being the towers and the invaders. My main criticism would be that the plot line seems a little hollow and seems to start half way through.
Under rating threshold (hideshow)
I'll be honest, I don't like tower defense games so I won't be playing this much. But the aesthetic, theme, and creative uniqueness of the game is awesome as hell and you're getting a 5/5 from me just for that. If you ever do a different style of gameplay within this world, I'll be there!