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Ghosts are really the opposite of Gravitons. While Gravitons pull shots to them even when outside of a towers range, Ghost cannot be targeted even when they are within the towers range. I think that the symmetry would be more compelling if ghosts could be targeted when they were closer than half a tile to the tower. This wouldn't effect the balance much but it would make ghosts more nuanced and interesting than "can't be targeted without a scanner".
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I really like this game, a lot of thing feels right like being able to built during pause and vast customization of turrets with upgrade.
I didn't like the monster mode, probably using a scheduling sistem for monster spawn like in the light bot flash game would have made it better, since a lot of trial and error is required to get the right combination of monster and it's hard to remember what monster spawn at which time in which lane
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has replay value for sure after going through story and it making you learn different strategies on top of having access to towers and upgrades you didn't have earlier in the game
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All you need to do for level 30 to prevent the foes taking the middle shortcut is remove the right corupted tile and place a tower with upgrade slots on the bottom left and bottom right to close the opening between the portals.
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All levels are okay on the difficulty, then BAM!!! lvl 17, get thorugh the first wave and you are a god :p (im stuck at wave 9 :/ co9ming back tomorow :))
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I regret all the 5/5 i have given now, cause this game deserves something extra :) great game, looking forward to replaying it :)
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I loved the first game and this one is good don't get me wrong. I just hate Monster Mode, it should be a seperate game mode and not in the main story. But still great game.
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You know.. i would really like a Sand Box mode to have fun with.. unlimited Memory you can choose which level layout you wanna use.. and send the programs you want.. cause i want to see stuff such as 5 Junx 6.0 Against 10 sentry's and etc
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Meh... Monster Mode tends to be very easy to beat... only do the right combo of programs to take down the towers. also the level before the last is rather annoying
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I love how the data cubes move backwards if they din't I'd would have nerd raged on level two cause I got screwed a lot
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This game is quite challenging, but fun. The difficulty rises quite nicely through the game, and it's never a walk in the park to complete the next level. I do think that the Monster levels are a bit of a pain.
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actually,i completed this game once,so i can see the creadits.today,before i continue,i see"credit at the RIGHT BOTTOM!!!!!!!!!!!!!!
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i watched other people playing level 36,i noticed there are something look like 1.0 but glowing green light and another thing look like 2.0 but glowing white light.something look like 1.0 but glowing green light are 3.0 and another thing look like 2.0 but glowing white light are 4.0.BUT WHY ARE THEY NOT MENTIONED IN DATA LOG?
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Great! Especially that you don't have to wait for the right color combination anymore. That was really annoying...the monster mode is not really great but if you use the walkthrough it's quickly done.
A TIP for the last monster mode: On Youtube check the comments for a much easier alternative!
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Link-splash-fork sentries? I prefer splash-link-optimizer, and if I have enough space, I can stuff an extender or even two onto a sentry to get 2 opts or splash. I find splash on this tower ineffective, as it rarely gets to hit a thing with splash, while fork/link quadruple the damage of anything barring compressor (or tower with battery).
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"Mmm... cheese." Thank you for raising the bar for tower defense games yet again. Playing with that Transcoder was fun; I'm kind of glad the most OP thing I could do in most levels was link-splash-fork Sentries.
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A Scanner can add +1 to any damage received by a target monster for a long enough time to have its own use apart from ghost monsters. It's fun seeing memory leaks do 2/tick and infections do 3/tick - this amasses quickly. Even vs Reavers it has a use, so if you got a needed scanner, don't recycle it just because of them - they will act as having 1 armor less.
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While I agree that the Garbage Collector is useless on levels where there aren't any tiles that are messed up. The scanner can be a useful tower in certain scenarios
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If there's no ghosts, a scanner is usable, but it's not really useful. If it's not revealing invisible enemies, then it's a more expensive Compressor with less power, no stored attacks, and slightly higher range. (perhaps significantly more, if you've upgraded it.) You're better off sticking a Range upgrade on a Compressor. For just 5 more points, you've got a significantly more powerful program. But none of this is really the point; the point is, it would be nice if the game would warn me that I'm bringing in very situational weapons, like the Garbage Collector, to a level where they won't be useful, like one with no Corrupters or Corrupt tiles. Not that it's a huge deal, of course. The game is still really cool. :)
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The game warns me if I'm not bringing a tower that I will probably need. (E.G. Scanner to a ghost level) Why doesn't the game warn me if I'm still using the Scanner, even though there's no ghosts?
The Scanner tower is useful even when there are no Ghosts. The only time it's not a good tower is when you're fighting enemies with armor like the Reaver.
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Hint: If your having trouble respec your skills so you use your points in an area that benefits you specifically for that level.