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It's great to see you're an improving game developer. We can notice the changes in the graphics of the game, the mechanics, the fact that the powerups now only have one color. Everything's awesome! Way to go, keep it up :)
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@Hawk, The tracer and transcoder work strangely, but I can assure you the damage upgrade works on them. I'm less certain about the scanner/amplify buff, but I'd assume they work too. Pretty much everything works in some form.
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A very nice game. The only thing I was a little disappointed about was that the transcoder tower (the one with 8 possible upgrades) was only used in a single level.
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I liked the first one and this one is better in every way over the first one. I also like being able to attack instead of just defending now. I always find it funny that early on in the map I will randomly try and scroll around and am then like o ya it all will fit on this one screen in the end. Keep up the great work. hope to see a third.
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I'm experiencing issues with level 28. Whenever the enemy manages to get a data core back to spawn they freeze and the game goes a bit derpy from there. Great game though! I have all of the challenges for monster mode so far.
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Found an interesting exploit for level 6. A PING tower, when a ready-made EXPANDER module is fitted on it, with BEAM and SPLASH modules attached, can produce two widened explosions for the price of one. Notably, removing BEAM module makes it non-functional, and putting a SPLASH module on the PING tower is usually impossible.
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It's great how the challenge levels force you not to follow the stage's tip. 'Use splash weapons on large groups of weak creatures (but we won't let you)'
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Another one of those games that I never expected a sequel to. It all feels very familiar. Didn't change much, but Monster Mode is pretty cool. Overall it's still a great game even if there's no major differences. Like seeing an old friend you haven't for years. 4/5
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@chaoticbrain if 6 is so hard to get challenge mode beat, explain this http://i479.photobucket.com/albums/rr156/joshiki_r/GH2_zps0ea496cf.png and im still going
The game saves automatically whenever you complete a level or change a setting. If you're having trouble losing your save game make sure your browser isn't deleting cookies and you don't have software like CCleaner that deletes cookies.
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In Level 6 Challenge Mode, if any Centipede monster links to a Spider monster for even a split second, all Centipedes will get 5 Speed, and there is no way to reduce their speed. This effectively makes it impossible to get all 40 cores in Level 6; no matter how well you do in the preceding waves, the last wave will destroy you. (I conquered Challenge Mode on Level 21 with far less difficulty, so something's definitely off.)
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If you make Ghost Hacker 3, you should add a new game mode where you solve programming puzzles, a bit like "Jahooma's LogicBox", only with a more tower-defense-y feel to it. In these puzzles you would build the towers and upgrades from basic elements and simple programs you created in previous levels. Ultimately, the solutions you give to these puzzles determines how efficient your towers and upgrades will be in the regular stages.
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The best tower defense game ever, with awesome story, great strategy and nice difficulty (good challenge). Has also replay value with the challenge difficulty :-D
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wait , wait , wait let me get this straight : placing a spash upgrade on a tracer makes the tracer fire normaly and spash every once in a while , the spash damages all arount the target for x damage but does nothing to the target being focused , however the focused one gets the same damage delivered in the groups of 1 and every1 else just ets the x burst in a nano second ????? ooooooookkkkkk , that makes sence , like making beams richoshet of the struc enemy and go who knows where . also WTF HAPPENED 2 SIL ????????????????????? AND WHERE IS TRANSCODER , IT'S SOOOOO COOOOOOOLLLLLLLLLL
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Great game. I loved the last one too. However I think I found a bug in the tool tips. it seams that the infector towers or towers upgraded with memory leak don't keep track of the damage they have caused due to the infection.
I know it's quite minor, But I'd love to know just how much damage my infector tower with a memory leak upgrade is really dishing out :D
Last I checked it did keep track of this. I'll have to test it again when I get a chance. Do keep in mind if you have multiple towers applying Memory Leak to one enemy it only assigns the damage to one tower.
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RE badges, the "Ghosts in the Shell Badge" should be a MEDIUM, not a HARD badge.
the in-game "Core Master Achievement" would be the HARD badge.
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i hate the fact that your towers stop shooting for ages, annoying because it happens at the wrong time and doesnt effect the game at the start really annoying on level 9
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Ah, nice game. I like it. I thought I played it somewhere, then I remembered it was the first installment that I've played. Great tower defense game!